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cache more often-used symbols for primops

there's a few symbols in primops we can create once and pick them out of
EvalState afterwards instead of creating them every time we need them. this
gives almost 1% speedup to an uncached nix search.
This commit is contained in:
pennae 2022-01-12 18:08:48 +01:00
parent 44c92a1667
commit 1bebb1095a
3 changed files with 17 additions and 12 deletions

View file

@ -425,6 +425,11 @@ EvalState::EvalState(
, sDescription(symbols.create("description")) , sDescription(symbols.create("description"))
, sSelf(symbols.create("self")) , sSelf(symbols.create("self"))
, sEpsilon(symbols.create("")) , sEpsilon(symbols.create(""))
, sStartSet(symbols.create("startSet"))
, sOperator(symbols.create("operator"))
, sKey(symbols.create("key"))
, sPath(symbols.create("path"))
, sPrefix(symbols.create("prefix"))
, repair(NoRepair) , repair(NoRepair)
, emptyBindings(0) , emptyBindings(0)
, store(store) , store(store)

View file

@ -80,7 +80,8 @@ public:
sContentAddressed, sContentAddressed,
sOutputHash, sOutputHashAlgo, sOutputHashMode, sOutputHash, sOutputHashAlgo, sOutputHashMode,
sRecurseForDerivations, sRecurseForDerivations,
sDescription, sSelf, sEpsilon; sDescription, sSelf, sEpsilon, sStartSet, sOperator, sKey, sPath,
sPrefix;
Symbol sDerivationNix; Symbol sDerivationNix;
/* If set, force copying files to the Nix store even if they /* If set, force copying files to the Nix store even if they

View file

@ -592,16 +592,16 @@ typedef list<Value *> ValueList;
static Bindings::iterator getAttr( static Bindings::iterator getAttr(
EvalState & state, EvalState & state,
string funcName, std::string_view funcName,
string attrName, Symbol attrSym,
Bindings * attrSet, Bindings * attrSet,
const Pos & pos) const Pos & pos)
{ {
Bindings::iterator value = attrSet->find(state.symbols.create(attrName)); Bindings::iterator value = attrSet->find(attrSym);
if (value == attrSet->end()) { if (value == attrSet->end()) {
hintformat errorMsg = hintfmt( hintformat errorMsg = hintfmt(
"attribute '%s' missing for call to '%s'", "attribute '%s' missing for call to '%s'",
attrName, attrSym,
funcName funcName
); );
@ -635,7 +635,7 @@ static void prim_genericClosure(EvalState & state, const Pos & pos, Value * * ar
Bindings::iterator startSet = getAttr( Bindings::iterator startSet = getAttr(
state, state,
"genericClosure", "genericClosure",
"startSet", state.sStartSet,
args[0]->attrs, args[0]->attrs,
pos pos
); );
@ -650,7 +650,7 @@ static void prim_genericClosure(EvalState & state, const Pos & pos, Value * * ar
Bindings::iterator op = getAttr( Bindings::iterator op = getAttr(
state, state,
"genericClosure", "genericClosure",
"operator", state.sOperator,
args[0]->attrs, args[0]->attrs,
pos pos
); );
@ -672,7 +672,7 @@ static void prim_genericClosure(EvalState & state, const Pos & pos, Value * * ar
state.forceAttrs(*e, pos); state.forceAttrs(*e, pos);
Bindings::iterator key = Bindings::iterator key =
e->attrs->find(state.symbols.create("key")); e->attrs->find(state.sKey);
if (key == e->attrs->end()) if (key == e->attrs->end())
throw EvalError({ throw EvalError({
.msg = hintfmt("attribute 'key' required"), .msg = hintfmt("attribute 'key' required"),
@ -1498,14 +1498,14 @@ static void prim_findFile(EvalState & state, const Pos & pos, Value * * args, Va
state.forceAttrs(*v2, pos); state.forceAttrs(*v2, pos);
string prefix; string prefix;
Bindings::iterator i = v2->attrs->find(state.symbols.create("prefix")); Bindings::iterator i = v2->attrs->find(state.sPrefix);
if (i != v2->attrs->end()) if (i != v2->attrs->end())
prefix = state.forceStringNoCtx(*i->value, pos); prefix = state.forceStringNoCtx(*i->value, pos);
i = getAttr( i = getAttr(
state, state,
"findFile", "findFile",
"path", state.sPath,
v2->attrs, v2->attrs,
pos pos
); );
@ -2184,11 +2184,10 @@ void prim_getAttr(EvalState & state, const Pos & pos, Value * * args, Value & v)
{ {
string attr = state.forceStringNoCtx(*args[0], pos); string attr = state.forceStringNoCtx(*args[0], pos);
state.forceAttrs(*args[1], pos); state.forceAttrs(*args[1], pos);
// !!! Should we create a symbol here or just do a lookup?
Bindings::iterator i = getAttr( Bindings::iterator i = getAttr(
state, state,
"getAttr", "getAttr",
attr, state.symbols.create(attr),
args[1]->attrs, args[1]->attrs,
pos pos
); );