# Hacking This section provides some notes on how to hack on Nix. To get the latest version of Nix from GitHub: ```console $ git clone https://github.com/NixOS/nix.git $ cd nix ``` The following instructions assume you already have some version of Nix installed locally, so that you can use it to set up the development environment. If you don't have it installed, follow the [installation instructions]. [installation instructions]: ../installation/installation.md ## Building Nix with flakes This section assumes you are using Nix with the [`flakes`] and [`nix-command`] experimental features enabled. See the [Building Nix](#building-nix) section for equivalent instructions using stable Nix interfaces. [`flakes`]: @docroot@/contributing/experimental-features.md#xp-feature-flakes [`nix-command`]: @docroot@/contributing/experimental-features.md#xp-nix-command To build all dependencies and start a shell in which all environment variables are set up so that those dependencies can be found: ```console $ nix develop ``` This shell also adds `./outputs/bin/nix` to your `$PATH` so you can run `nix` immediately after building it. To get a shell with one of the other [supported compilation environments](#compilation-environments): ```console $ nix develop .#native-clang11StdenvPackages ``` > **Note** > > Use `ccacheStdenv` to drastically improve rebuild time. > By default, [ccache](https://ccache.dev) keeps artifacts in `~/.cache/ccache/`. To build Nix itself in this shell: ```console [nix-shell]$ ./bootstrap.sh [nix-shell]$ ./configure $configureFlags --prefix=$(pwd)/outputs/out [nix-shell]$ make -j $NIX_BUILD_CORES ``` To install it in `$(pwd)/outputs` and test it: ```console [nix-shell]$ make install [nix-shell]$ make installcheck -j $NIX_BUILD_CORES [nix-shell]$ nix --version nix (Nix) 2.12 ``` To build a release version of Nix for the current operating system and CPU architecture: ```console $ nix build ``` You can also build Nix for one of the [supported platforms](#platforms). ## Building Nix To build all dependencies and start a shell in which all environment variables are set up so that those dependencies can be found: ```console $ nix-shell ``` To get a shell with one of the other [supported compilation environments](#compilation-environments): ```console $ nix-shell --attr devShells.x86_64-linux.native-clang11StdenvPackages ``` > **Note** > > You can use `native-ccacheStdenvPackages` to drastically improve rebuild time. > By default, [ccache](https://ccache.dev) keeps artifacts in `~/.cache/ccache/`. To build Nix itself in this shell: ```console [nix-shell]$ ./bootstrap.sh [nix-shell]$ ./configure $configureFlags --prefix=$(pwd)/outputs/out [nix-shell]$ make -j $NIX_BUILD_CORES ``` To install it in `$(pwd)/outputs` and test it: ```console [nix-shell]$ make install [nix-shell]$ make installcheck -j $NIX_BUILD_CORES [nix-shell]$ ./outputs/out/bin/nix --version nix (Nix) 2.12 ``` To build a release version of Nix for the current operating system and CPU architecture: ```console $ nix-build ``` You can also build Nix for one of the [supported platforms](#platforms). ## Platforms Nix can be built for various platforms, as specified in [`flake.nix`]: [`flake.nix`]: https://github.com/nixos/nix/blob/master/flake.nix - `x86_64-linux` - `x86_64-darwin` - `i686-linux` - `aarch64-linux` - `aarch64-darwin` - `armv6l-linux` - `armv7l-linux` In order to build Nix for a different platform than the one you're currently on, you need a way for your current Nix installation to build code for that platform. Common solutions include [remote builders] and [binary format emulation] (only supported on NixOS). [remote builders]: ../advanced-topics/distributed-builds.md [binary format emulation]: https://nixos.org/manual/nixos/stable/options.html#opt-boot.binfmt.emulatedSystems Given such a setup, executing the build only requires selecting the respective attribute. For example, to compile for `aarch64-linux`: ```console $ nix-build --attr packages.aarch64-linux.default ``` or for Nix with the [`flakes`] and [`nix-command`] experimental features enabled: ```console $ nix build .#packages.aarch64-linux.default ``` Cross-compiled builds are available for ARMv6 (`armv6l-linux`) and ARMv7 (`armv7l-linux`). Add more [system types](#system-type) to `crossSystems` in `flake.nix` to bootstrap Nix on unsupported platforms. ## System type Nix uses a string with he following format to identify the *system type* or *platform* it runs on: ``` -[-] ``` It is set when Nix is compiled for the given system, and based on the output of [`config.guess`](https://github.com/nixos/nix/blob/master/config/config.guess) ([upstream](https://git.savannah.gnu.org/cgit/config.git/tree/config.guess)): ``` --[][-] ``` When Nix is built such that `./configure` is passed any of the `--host`, `--build`, `--target` options, the value is based on the output of [`config.sub`](https://github.com/nixos/nix/blob/master/config/config.sub) ([upstream](https://git.savannah.gnu.org/cgit/config.git/tree/config.sub)): ``` -[-]- ``` For historic reasons and backward-compatibility, some CPU and OS identifiers are translated from the GNU Autotools naming convention in [`configure.ac`](https://github.com/nixos/nix/blob/master/configure.ac) as follows: | `config.guess` | Nix | |----------------------------|---------------------| | `amd64` | `x86_64` | | `i*86` | `i686` | | `arm6` | `arm6l` | | `arm7` | `arm7l` | | `linux-gnu*` | `linux` | | `linux-musl*` | `linux` | ## Compilation environments Nix can be compiled using multiple environments: - `stdenv`: default; - `gccStdenv`: force the use of `gcc` compiler; - `clangStdenv`: force the use of `clang` compiler; - `ccacheStdenv`: enable [ccache], a compiler cache to speed up compilation. To build with one of those environments, you can use ```console $ nix build .#nix-ccacheStdenv ``` for flake-enabled Nix, or ```console $ nix-build --attr nix-ccacheStdenv ``` for classic Nix. You can use any of the other supported environments in place of `nix-ccacheStdenv`. ## Editor integration The `clangd` LSP server is installed by default on the `clang`-based `devShell`s. See [supported compilation environments](#compilation-environments) and instructions how to set up a shell [with flakes](#nix-with-flakes) or in [classic Nix](#classic-nix). To use the LSP with your editor, you first need to [set up `clangd`](https://clangd.llvm.org/installation#project-setup) by running: ```console make clean && bear -- make -j$NIX_BUILD_CORES install ``` Configure your editor to use the `clangd` from the shell, either by running it inside the development shell, or by using [nix-direnv](https://github.com/nix-community/nix-direnv) and [the appropriate editor plugin](https://github.com/direnv/direnv/wiki#editor-integration). > **Note** > > For some editors (e.g. Visual Studio Code), you may need to install a [special extension](https://open-vsx.org/extension/llvm-vs-code-extensions/vscode-clangd) for the editor to interact with `clangd`. > Some other editors (e.g. Emacs, Vim) need a plugin to support LSP servers in general (e.g. [lsp-mode](https://github.com/emacs-lsp/lsp-mode) for Emacs and [vim-lsp](https://github.com/prabirshrestha/vim-lsp) for vim). > Editor-specific setup is typically opinionated, so we will not cover it here in more detail.