#pragma once #include "nixexpr.hh" #include "symbol-table.hh" #include #include namespace nix { class EvalState; struct Value; /* Map one attribute name to its value. */ struct Attr { Symbol name; Value * value; ptr pos; Attr(Symbol name, Value * value, ptr pos = ptr(&noPos)) : name(name), value(value), pos(pos) { }; Attr() : pos(&noPos) { }; bool operator < (const Attr & a) const { return name < a.name; } }; /* Bindings contains all the attributes of an attribute set. It is defined by its size and its capacity, the capacity being the number of Attr elements allocated after this structure, while the size corresponds to the number of elements already inserted in this structure. */ class Bindings { public: typedef uint32_t size_t; ptr pos; private: size_t size_, capacity_; Attr attrs[0]; Bindings(size_t capacity) : pos(&noPos), size_(0), capacity_(capacity) { } Bindings(const Bindings & bindings) = delete; public: size_t size() const { return size_; } bool empty() const { return !size_; } typedef Attr * iterator; void push_back(const Attr & attr) { assert(size_ < capacity_); attrs[size_++] = attr; } iterator find(const Symbol & name) { Attr key(name, 0); iterator i = std::lower_bound(begin(), end(), key); if (i != end() && i->name == name) return i; return end(); } Attr * get(const Symbol & name) { Attr key(name, 0); iterator i = std::lower_bound(begin(), end(), key); if (i != end() && i->name == name) return &*i; return nullptr; } Attr & need(const Symbol & name, const Pos & pos = noPos) { auto a = get(name); if (!a) throw Error({ .msg = hintfmt("attribute '%s' missing", name), .errPos = pos }); return *a; } iterator begin() { return &attrs[0]; } iterator end() { return &attrs[size_]; } Attr & operator[](size_t pos) { return attrs[pos]; } void sort(); size_t capacity() { return capacity_; } /* Returns the attributes in lexicographically sorted order. */ std::vector lexicographicOrder() const { std::vector res; res.reserve(size_); for (size_t n = 0; n < size_; n++) res.emplace_back(&attrs[n]); std::sort(res.begin(), res.end(), [](const Attr * a, const Attr * b) { return (const string &) a->name < (const string &) b->name; }); return res; } friend class EvalState; }; /* A wrapper around Bindings that ensures that its always in sorted order at the end. The only way to consume a BindingsBuilder is to call finish(), which sorts the bindings. */ class BindingsBuilder { Bindings * bindings; public: EvalState & state; BindingsBuilder(EvalState & state, Bindings * bindings) : bindings(bindings), state(state) { } void insert(Symbol name, Value * value, ptr pos = ptr(&noPos)) { insert(Attr(name, value, pos)); } void insert(const Attr & attr) { bindings->push_back(attr); } Value & alloc(const Symbol & name, ptr pos = ptr(&noPos)); Value & alloc(std::string_view name, ptr pos = ptr(&noPos)); Bindings * finish() { bindings->sort(); return bindings; } Bindings * alreadySorted() { return bindings; } }; }