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nixpkgs/pkgs/games/space-cadet-pinball/default.nix
Artturin e0464e4788 treewide: replace stdenv.is with stdenv.hostPlatform.is
In preparation for the deprecation of `stdenv.isX`.

These shorthands are not conducive to cross-compilation because they
hide the platforms.

Darwin might get cross-compilation for which the continued usage of `stdenv.isDarwin` will get in the way

One example of why this is bad and especially affects compiler packages
https://www.github.com/NixOS/nixpkgs/pull/343059

There are too many files to go through manually but a treewide should
get users thinking when they see a `hostPlatform.isX` in a place where it
doesn't make sense.

```
fd --type f "\.nix" | xargs sd --fixed-strings "stdenv.is" "stdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "stdenv'.is" "stdenv'.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "clangStdenv.is" "clangStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "gccStdenv.is" "gccStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "stdenvNoCC.is" "stdenvNoCC.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "inherit (stdenv) is" "inherit (stdenv.hostPlatform) is"
fd --type f "\.nix" | xargs sd --fixed-strings "buildStdenv.is" "buildStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "effectiveStdenv.is" "effectiveStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "originalStdenv.is" "originalStdenv.hostPlatform.is"
```
2024-09-25 00:04:37 +03:00

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{ lib, stdenv, fetchFromGitHub, fetchzip
, cmake, SDL2, SDL2_mixer, Cocoa
, unrar-wrapper, makeWrapper
}:
let
assets = (fetchzip {
url = "https://archive.org/download/SpaceCadet_Plus95/Space_Cadet.rar";
sha256 = "sha256-fC+zsR8BY6vXpUkVd6i1jF0IZZxVKVvNi6VWCKT+pA4=";
stripRoot = false;
}).overrideAttrs (old: {
nativeBuildInputs = old.nativeBuildInputs ++ [ unrar-wrapper ];
});
in
stdenv.mkDerivation rec {
pname = "SpaceCadetPinball";
version = "2.1.0";
src = fetchFromGitHub {
owner = "k4zmu2a";
repo = pname;
rev = "Release_${version}";
hash = "sha256-W2P7Txv3RtmKhQ5c0+b4ghf+OMsN+ydUZt+6tB+LClM=";
};
nativeBuildInputs = [ cmake makeWrapper ];
buildInputs = [
SDL2
SDL2_mixer
] ++ lib.optional stdenv.hostPlatform.isDarwin Cocoa;
# Darwin needs a custom installphase since it is excluded from the cmake install
# https://github.com/k4zmu2a/SpaceCadetPinball/blob/0f88e43ba261bc21fa5c3ef9d44969a2a079d0de/CMakeLists.txt#L221
installPhase = lib.optionalString stdenv.hostPlatform.isDarwin ''
runHook preInstall
mkdir -p $out/bin
install ../bin/SpaceCadetPinball $out/bin
runHook postInstall
'';
postInstall = ''
mkdir -p $out/lib/SpaceCadetPinball
install ${assets}/*.{DAT,DOC,MID,BMP,INF} ${assets}/Sounds/*.WAV $out/lib/SpaceCadetPinball
# Assets are loaded from the directory of the program is stored in
# https://github.com/k4zmu2a/SpaceCadetPinball/blob/de13d4e326b2dfa8e6dfb59815c0a8b9657f942d/SpaceCadetPinball/winmain.cpp#L119
mv $out/bin/SpaceCadetPinball $out/lib/SpaceCadetPinball
makeWrapper $out/lib/SpaceCadetPinball/SpaceCadetPinball $out/bin/SpaceCadetPinball
'';
meta = with lib; {
description = "Reverse engineering of 3D Pinball for Windows Space Cadet, a game bundled with Windows";
homepage = "https://github.com/k4zmu2a/SpaceCadetPinball";
# The assets are unfree while the code is labeled as MIT
license = with licenses; [ unfree mit ];
maintainers = [ maintainers.hqurve ];
platforms = platforms.all;
mainProgram = "SpaceCadetPinball";
};
}