forcebot_rs/src/core/botmodules.rs

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Rust
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use core::{panic};
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use std::error::Error;
use std::collections::HashMap;
/*
ModulesManager is made of modulesdb , a HashMap of BotModules with a Vector representing their enabled/disabled status based on channel and instance
Example
{
BotModule("Experiments") , [Enabled(Channel("modulatingforce")) , Disabled(Channel("modulatingforce")), Enabled(Instance)]
}
*/
#[derive(Debug, PartialEq, Eq, Hash, Clone)]
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pub enum ModType {
BotModule(String),
}
pub use ModType::BotModule;
#[derive(Debug, PartialEq, Eq, Hash)]
pub enum ChType {
Channel(String),
}
pub use ChType::Channel;
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use crate::core::botinstance::{self, BotInstance};
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#[derive(Debug)]
enum StatusLvl {
Instance,
Ch(ChType),
}
#[derive(Debug)]
pub enum ModStatusType {
Enabled(StatusLvl),
Disabled(StatusLvl),
}
// pub use EnType::Enabled;
#[derive(Debug)]
pub enum BotAction {
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C(BotCommand),
L(Listener),
R(Routine),
}
#[derive(Debug)]
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struct BotCommand {
module : ModType,
command : String, // command call name
alias : Vec<String>, // String of alternative names
// bot_prefix : char, // although should be global?
// exec_body : fn,
help : String,
}
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#[derive(Debug)]
struct Listener {
module : ModType,
name : String,
// exec_body : fn,
help : String
}
#[derive(Debug)]
struct Routine {}
#[derive(Debug)]
pub struct ModulesManager {
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statusdb: HashMap<ModType,Vec<ModStatusType>>,
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botactions: HashMap<ModType,Vec<BotAction>>,
}
impl ModulesManager {
pub fn init() -> ModulesManager {
// initializes the modulers manager
// Ideally, this should have added known modules based on
// directory structure and API user recommendations
let mut m = HashMap::new();
let mut act = HashMap::new();
// -- some processing including adding into the hashmap
// let newmodule = BotModule(String::from("GambaCore"));
// let newlistener = Listener {
// module : BotModule(String::from("experiments").to_owned()),
// name : String::from("socklistener"),
// help : String::from("This will listen and react to sock randomly"),
// };
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// // As a Demonstration, the listener's Module is added and Enabled at Instance level
// let statusvector = m
// .entry(BotModule(String::from("experiments")))
// .or_insert(Vec::new());
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// statusvector.push(ModStatusType::Enabled(StatusLvl::Instance));
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// let modactions = act
// .entry( BotModule(String::from("experiments")))
// .or_insert(Vec::new());
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// modactions.push(BotAction::L(newlistener));
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let mut mgr = ModulesManager {
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statusdb : m,
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botactions : act,
};
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// // -- This area can be where bot actions are imported to the bot's module manager
// // -- Below can be used to validate what occurs when dup BotCommands are added
// let bcmd = BotCommand {
// module : BotModule(String::from("experiments 001")),
// command : String::from("DUPCMD1"), // command call name
// alias : vec![String::from("DUPALIAS1A"),String::from("DUPALIAS1B")], // String of alternative names
// // bot_prefix : char, // although should be global?
// // exec_body : fn,
// help : String::from("DUPCMD1 tester"),
// };
// mgr.add_botaction(BotModule(String::from("experiments 001")), BotAction::C(bcmd));
// let bcmd = BotCommand {
// module : BotModule(String::from("experiments 002")),
// command : String::from("DUPCMD2"), // command call name
// alias : vec![String::from("DUPALIAS2A"),String::from("DUPALIAS2B")], // String of alternative names
// // bot_prefix : char, // although should be global?
// // exec_body : fn,
// help : String::from("DUPCMD2 tester"),
// };
// mgr.add_botaction(BotModule(String::from("experiments 002")), BotAction::C(bcmd));
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println!(">> Modules Manager : {:?}",mgr);
mgr
}
pub fn modstatus(&self, _:ModType, _:ChType) -> ModStatusType {
// Example usage : botmanager.modstatus(
// BotModule("GambaCore"),
// Channel("modulatingforce")
// )
// - The ModStatusType checks in the context of the given channel ,
// but also validates based on wheher the module is disabled at a bot instance
// level as well
ModStatusType::Enabled(StatusLvl::Instance)
}
pub fn togglestatus(&self, _:ModType, _:ChType) -> ModStatusType {
// enables or disables based on current status
ModStatusType::Enabled(StatusLvl::Instance)
}
pub fn setstatus(&self, _:ModType, _:ModStatusType) -> Result<&str,Box<dyn Error>> {
// sets the status based given ModSatusType
// e.g., b.setstatus(BodModule("GambaCore"), Enabled(Channel("modulatingforce"))).expect("ERROR")
Ok("")
}
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pub fn add_botaction(&mut self, in_module:ModType, in_action:BotAction ) -> () {
/*
adds a BotAction to the Modules Manager - This will require a BotModule passed as well
This will including the logic of a valid add
If it fails to add, either a PANIC or some default coded business rules that handles the botaction add
For example, this Should PANIC (ideally Panic?) if it does not successfully add a bot module
-- Being unable to indicates a Programming/Developer code logic issue : They cannot add botactions that already exists (?)
-- In particular to BotCommands, which must have Unique command call names and aliases that to not conflict with any other
already BotCommand added name or alias
Other types might be fine? For example, if 2 modules have their own listeners but each have the name "targetchatter" ,
both would be called separately, even if they both have the same or different logic
*/
// let newlistener = Listener {
// // module : BotModule(String::from("experiments").to_owned()),
// module : in_module.clone(),
// name : String::from("socklistener"),
// help : String::from("This will listen and react to sock randomly"),
// };
// As a Demonstration, the listener's Module is added and Enabled at Instance level
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// [x] Before Adding, validate the following :
// - If BotAction to Add is a BotCommand , In Module Manager DB (botactions),
// Check All Other BotAction Command Names & Aliases to ensure they don't conflict
fn find_conflict_module(mgr:& ModulesManager, act:& BotAction) -> Option<ModType> {
// Some(BotModule(String::from("GambaCore")))
// match act {
// BotAction::C(c) => {
// Some(BotModule(String::from("GambaCore")))
// },
// BotAction::L(l) => None,
// BotAction::R(r) => None,
// }
if let BotAction::C(incmd) = act {
// let n = & mgr.botactions;
let d = &mgr.botactions;
for (module,moduleactions) in d {
for modact in moduleactions.iter() {
if let BotAction::C(dbcmd) = &modact {
// At this point, there is an command incmd and looked up dbcmd
// [x] check if given botcommand c.command:String conflicts with any in botactions
if incmd.command.to_lowercase() == dbcmd.command.to_lowercase() {
// Returning State - with the identified module
// return Some((module.clone(),BotAction::C(*dbcmd.clone())));
// return Some(incmd); // for some reason I keep getting issues
//return Some(BotModule(String::from("GambaCore"))); // works
return Some(module.clone()); // works
// return Some(dbcmd.clone());
}
for a in &dbcmd.alias {
if incmd.command.to_lowercase() == a.to_lowercase() {
// Returning State - with the identified module
// return Some((module.clone(),BotAction::C(dbcmd)));
return Some(module.clone()); // works
}
}
// [x] Then do the same check except for each c.alias
for inalias in &incmd.alias {
if inalias.to_lowercase() == dbcmd.command.to_lowercase() {
// Returning State - with the identified module
// return Some((module.clone(),BotAction::C(dbcmd)));
return Some(module.clone()); // works
}
for a in &dbcmd.alias {
if inalias.to_lowercase() == a.to_lowercase() {
// Returning State - with the identified module
// return Some((module.clone(),BotAction::C(dbcmd)));
return Some(module.clone()); // works
}
}
}
}
}
}
// return Some(BotModule(String::from("GambaCore")))
}
// for all other scenarios (e.g., Listener, Routine), find no conflicts
None
}
// if let probmod = find_conflict_module(&self, &in_action) {
// // () // return because there was a conflict?
// panic!("ERROR: Could not add {:?} ; there was a conflict with existing module {:?}", in_action , probmod );
// }
match find_conflict_module(&self, &in_action) {
Some(c) => panic!("ERROR: Could not add {:?} ; there was a conflict with existing module {:?}", in_action , c ),
None => (),
}
let statusvector = self.statusdb
// .entry(BotModule(String::from("experiments")))
.entry(in_module.clone())
.or_insert(Vec::new());
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statusvector.push(ModStatusType::Enabled(StatusLvl::Instance)); // Pushes the Module as Enabled at Instance Level
let modactions = self.botactions
//.entry( BotModule(String::from("experiments")))
.entry( in_module.clone())
.or_insert(Vec::new());
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// modactions.push(BotAction::L(newlistener));
modactions.push(in_action);
();
}
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fn statuscleanup(&self,_:Option<ChType>) -> () {
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// internal cleans up statusdb . For example :
// - remove redudancies . If we see several Enabled("m"), only keep 1x
// - Clarify Conflict. If we see Enabled("m") and Disabled("m") , we remove Enabled("m") and keep Disabled("m")
// the IDEAL is that this is ran before every read/update operation to ensure quality
// Option<ChType> can pass Some(Channel("m")) (as an example) so statuscleanup only works on the given channel
// Passing None to chnl may be a heavy operation, as this will review and look at the whole table
()
}
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}