forcebot_rs/src/main.rs

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Rust
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pub mod core;
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pub mod modules;
use std::process::Output;
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use crate::core::botinstance::ArcBox;
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use crate::core::botinstance::BotInstance;
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use casual_logger::Extension;
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use tokio::sync::RwLock;
use std::sync::Arc;
pub type BotAR = Arc<RwLock<BotInstance>>;
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use casual_logger::{Level,Log};
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#[tokio::main]
pub async fn main() {
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Log::set_file_ext(Extension::Log);
Log::set_level(Level::Trace);
// Log::set_level(Level::Notice);
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let bot = BotInstance::init().await;
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Log::debug("Checking bot actions");
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let a = Arc::clone(&bot.botmodules.botactions);
let a = a.read().await;
// let a = *a;
for (_,acts) in &*a {
for act in acts {
match act {
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crate::core::botmodules::BotAction::C(b) => {
// println!("bot actiions: {}",b.command)
Log::info(&format!("bot actions: {}",b.command));
},
crate::core::botmodules::BotAction::L(l) => {
// println!("bot actiions: {}",l.name)
Log::info(&format!("bot actions: {}",l.name));
},
_ => {
// println!("Not a valid match??")
Log::info("Not a valid match??");
},
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}
}
};
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// println!("Starting runner..");
Log::notice("Starting Bot Runner");
Log::flush();
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bot.runner().await;
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// println!("ERROR : EXIT Game loop");
// let msg = Log::fatal("ERROR : EXIT Game loop");
panic!("{}",Log::fatal("ERROR : EXIT Game loop"));
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}