use anyhow::{Context, Result}; use clap::{Parser, Subcommand}; use std::{path::Path, process::exit}; mod app_state; mod consts; mod embedded; mod exercise; mod init; mod list; mod progress_bar; mod run; mod watch; use self::{ app_state::AppState, consts::WELCOME, exercise::InfoFile, init::init, list::list, run::run, watch::{watch, WatchExit}, }; /// Rustlings is a collection of small exercises to get you used to writing and reading Rust code #[derive(Parser)] #[command(version)] struct Args { #[command(subcommand)] command: Option, } #[derive(Subcommand)] enum Subcommands { /// Initialize Rustlings Init, /// Run a single exercise. Runs the next pending exercise if the exercise name is not specified. Run { /// The name of the exercise name: Option, }, /// Reset a single exercise Reset { /// The name of the exercise name: String, }, /// Return a hint for the given exercise Hint { /// The name of the exercise name: String, }, } fn main() -> Result<()> { let args = Args::parse(); which::which("cargo").context( "Failed to find `cargo`. Did you already install Rust? Try running `cargo --version` to diagnose the problem.", )?; let mut info_file = InfoFile::parse()?; info_file.exercises.shrink_to_fit(); let exercises = info_file.exercises; if matches!(args.command, Some(Subcommands::Init)) { init(&exercises).context("Initialization failed")?; println!( "\nDone initialization!\n Run `cd rustlings` to go into the generated directory. Then run `rustlings` for further instructions on getting started." ); return Ok(()); } else if !Path::new("exercises").is_dir() { println!( " {WELCOME} The `exercises` directory wasn't found in the current directory. If you are just starting with Rustlings, run the command `rustlings init` to initialize it." ); exit(1); } let mut app_state = AppState::new(exercises); match args.command { None => loop { match watch(&mut app_state)? { WatchExit::Shutdown => break, // It is much easier to exit the watch mode, launch the list mode and then restart // the watch mode instead of trying to pause the watch threads and correct the // watch state. WatchExit::List => list(&mut app_state)?, } }, // `Init` is handled above. Some(Subcommands::Init) => (), Some(Subcommands::Run { name }) => { if let Some(name) = name { app_state.set_current_exercise_by_name(&name)?; } run(&mut app_state)?; } Some(Subcommands::Reset { name }) => { app_state.set_current_exercise_by_name(&name)?; app_state.set_pending(app_state.current_exercise_ind())?; let exercise = app_state.current_exercise(); exercise.reset()?; println!("The exercise {exercise} has been reset!"); } Some(Subcommands::Hint { name }) => { app_state.set_current_exercise_by_name(&name)?; println!("{}", app_state.current_exercise().hint); } } Ok(()) }