hyprland: config formatting
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This commit is contained in:
notohh 2023-08-29 18:00:47 -04:00
parent a7b6b59c01
commit 486280d378
Signed by: notohh
GPG key ID: BD47506D475EE86D

View file

@ -7,89 +7,78 @@ _: {
monitor = DP-3,1920x1080@144, 1400x0, auto #top monitor = DP-3,1920x1080@144, 1400x0, auto #top
input { input {
kb_layout = us
kb_variant =
kb_model =
kb_options =
kb_rules =
kb_layout = us follow_mouse = 1
kb_variant =
kb_model =
kb_options =
kb_rules =
follow_mouse = 1 sensitivity = -0.5
force_no_accel = true
sensitivity = -0.5 # -1.0 - 1.0, 0 means no modification.
force_no_accel = true
} }
general { general {
gaps_in = 6
gaps_out = 15
border_size = 4
col.active_border = rgb(f5c2e7)
col.inactive_border = rgb(6c7086)
gaps_in = 6 layout = dwindle
gaps_out = 15
border_size = 4
col.active_border = rgb(f5c2e7)
col.inactive_border = rgb(6c7086)
layout = dwindle
} }
decoration { decoration {
rounding = 8 rounding = 8
blur { blur {
enabled = true enabled = true
size = 5 size = 5
passes = 3 passes = 3
new_optimizations = true new_optimizations = true
} }
multisample_edges = true multisample_edges = true
#opactity inactive_opacity = 1.0
inactive_opacity = 1.0 active_opacity = 1.0
active_opacity = 1.0 fullscreen_opacity = 1.0
fullscreen_opacity = 1.0
# shadow drop_shadow = yes
drop_shadow = yes shadow_range = 60
shadow_range = 60 shadow_offset = 0 5
shadow_offset = 0 5 shadow_render_power = 4
shadow_render_power = 4 col.shadow = rgba(00000099)
col.shadow = rgba(00000099)
} }
animations { animations {
enabled = yes
enabled = yes bezier = myBezier, 0.05, 0.9, 0.1, 1.05
bezier = myBezier, 0.05, 0.9, 0.1, 1.05 animation = windows, 1, 7, myBezier
animation = windowsOut, 1, 7, default, popin 80%
animation = windows, 1, 7, myBezier animation = border, 1, 10, default
animation = windowsOut, 1, 7, default, popin 80% animation = fade, 1, 7, default
animation = border, 1, 10, default animation = workspaces, 1, 6, default
animation = fade, 1, 7, default
animation = workspaces, 1, 6, default
} }
dwindle { dwindle {
pseudotile = yes
pseudotile = yes preserve_split = yes
preserve_split = yes
} }
master { master {
new_is_master = true
new_is_master = true
} }
gestures { gestures {
workspace_swipe = off
workspace_swipe = off
} }
device:epic mouse V1 { device:epic mouse V1 {
sensitivity = -0.5
sensitivity = -0.5
} }
exec-once = swww init exec-once = swww init
@ -104,14 +93,12 @@ _: {
windowrulev2 = noshadow, floating:0 windowrulev2 = noshadow, floating:0
windowrulev2 = float, title:^(Volume Control)$ windowrulev2 = float, title:^(Volume Control)$
windowrulev2 = float, title:^(Picture in picture)$ windowrulev2 = float, title:^(Picture in picture)$
windowrulev2 = float, title:^(RuneLite)$
windowrulev2 = move 500 300, title:^(RuneLite)$
windowrulev2 = size 810 580, title:^(RuneLite)$
windowrulev2 = float, title:^(Steam)$ windowrulev2 = float, title:^(Steam)$
windowrulev2 = float, title:^(Friends List)$ windowrulev2 = float, title:^(Friends List)$
windowrulev2 = float, title:^(Cryptomator)$ windowrulev2 = float, title:^(Cryptomator)$
windowrulev2 = fullscreen, title:^(wlogout)$ windowrulev2 = float, title:^(RuneLite)$
windowrulev2 = float, title:^(wlogout)$ windowrulev2 = move 850 360, title:^(RuneLite)$
windowrulev2 = size 830 600, title:^(RuneLite)$
#binds #binds
$mainMod = SUPER $mainMod = SUPER