yazi: use stylua

This commit is contained in:
notohh 2024-02-01 13:26:18 -05:00
parent 2d311af09f
commit b342cafde7
Signed by: notohh
GPG key ID: BD47506D475EE86D

View file

@ -1,25 +1,32 @@
function Manager:render(area) function Manager:render(area)
self.area = area self.area = area
local chunks = ui.Layout():direction(ui.Layout.HORIZONTAL):constraints({ local chunks = ui.Layout()
:direction(ui.Layout.HORIZONTAL)
:constraints({
ui.Constraint.Ratio(MANAGER.ratio.parent, MANAGER.ratio.all), ui.Constraint.Ratio(MANAGER.ratio.parent, MANAGER.ratio.all),
ui.Constraint.Ratio(MANAGER.ratio.current, MANAGER.ratio.all), ui.Constraint.Ratio(MANAGER.ratio.current, MANAGER.ratio.all),
ui.Constraint.Ratio(MANAGER.ratio.preview, MANAGER.ratio.all) ui.Constraint.Ratio(MANAGER.ratio.preview, MANAGER.ratio.all),
}):split(area) })
:split(area)
local bar = function(c, x, y) local bar = function(c, x, y)
return ui.Bar(ui.Rect { return ui.Bar(
ui.Rect({
x = math.max(0, x), x = math.max(0, x),
y = math.max(0, y), y = math.max(0, y),
w = math.min(1, area.w), w = math.min(1, area.w),
h = math.min(1, area.h) h = math.min(1, area.h),
}, ui.Bar.TOP):symbol(c) }),
ui.Bar.TOP
):symbol(c)
end end
return ya.flat { return ya.flat({
-- Borders -- Borders
ui.Border(area, ui.Border.ALL):type(ui.Border.ROUNDED), ui.Border(area, ui.Border.ALL):type(ui.Border.ROUNDED),
ui.Bar(chunks[1], ui.Bar.RIGHT), ui.Bar(chunks[3], ui.Bar.LEFT), ui.Bar(chunks[1], ui.Bar.RIGHT),
ui.Bar(chunks[3], ui.Bar.LEFT),
bar("", chunks[1].right - 1, chunks[1].y), bar("", chunks[1].right - 1, chunks[1].y),
bar("", chunks[1].right - 1, chunks[1].bottom - 1), bar("", chunks[1].right - 1, chunks[1].bottom - 1),
@ -27,11 +34,11 @@ function Manager:render(area)
bar("", chunks[2].right, chunks[1].bottom - 1), -- Parent bar("", chunks[2].right, chunks[1].bottom - 1), -- Parent
Parent:render(chunks[1]:padding(ui.Padding.xy(1))), -- Current Parent:render(chunks[1]:padding(ui.Padding.xy(1))), -- Current
Current:render(chunks[2]:padding(ui.Padding.y(1))), -- Preview Current:render(chunks[2]:padding(ui.Padding.y(1))), -- Preview
Preview:render(chunks[3]:padding(ui.Padding.xy(1))) Preview:render(chunks[3]:padding(ui.Padding.xy(1))),
} })
end end
Status = {area = ui.Rect.default} Status = { area = ui.Rect.default }
function Status.style() function Status.style()
if cx.active.mode.is_select then if cx.active.mode.is_select then
@ -45,41 +52,54 @@ end
function Status:mode() function Status:mode()
local mode = tostring(cx.active.mode):upper() local mode = tostring(cx.active.mode):upper()
if mode == "UNSET" then mode = "UN-SET" end if mode == "UNSET" then
mode = "UN-SET"
end
local style = self.style() local style = self.style()
return ui.Line { return ui.Line({
ui.Span(THEME.status.separator_open):fg(style.bg), ui.Span(THEME.status.separator_open):fg(style.bg),
ui.Span(" " .. mode .. " "):style(style) ui.Span(" " .. mode .. " "):style(style),
} })
end end
function Status:size() function Status:size()
local h = cx.active.current.hovered local h = cx.active.current.hovered
if h == nil then return ui.Line {} end if h == nil then
return ui.Line({})
end
local style = self.style() local style = self.style()
return ui.Line { return ui.Line({
ui.Span(" " .. ya.readable_size(h:size() or h.cha.length) .. " "):fg( ui.Span(" " .. ya.readable_size(h:size() or h.cha.length) .. " ")
style.bg):bg(THEME.status.separator_style.bg), :fg(style.bg)
ui.Span(THEME.status.separator_close):fg(THEME.status.separator_style.fg) :bg(THEME.status.separator_style.bg),
} ui.Span(THEME.status.separator_close):fg(THEME.status.separator_style.fg),
})
end end
function Status:name() function Status:name()
local h = cx.active.current.hovered local h = cx.active.current.hovered
if h == nil then return ui.Span("") end if h == nil then
return ui.Span("")
end
local linked = "" local linked = ""
if h.link_to ~= nil then linked = " -> " .. tostring(h.link_to) end if h.link_to ~= nil then
linked = " -> " .. tostring(h.link_to)
end
return ui.Span(" " .. h.name .. linked) return ui.Span(" " .. h.name .. linked)
end end
function Status:permissions() function Status:permissions()
local h = cx.active.current.hovered local h = cx.active.current.hovered
if h == nil then return ui.Line {} end if h == nil then
return ui.Line({})
end
local perm = h.cha:permissions() local perm = h.cha:permissions()
if perm == nil then return ui.Line {} end if perm == nil then
return ui.Line({})
end
local spans = {} local spans = {}
for i = 1, #perm do for i = 1, #perm do
@ -114,11 +134,10 @@ function Status:percentage()
end end
local style = self.style() local style = self.style()
return ui.Line { return ui.Line({
ui.Span(" " .. THEME.status.separator_open):fg(THEME.status ui.Span(" " .. THEME.status.separator_open):fg(THEME.status.separator_style.fg),
.separator_style.fg), ui.Span(percent):fg(style.bg):bg(THEME.status.separator_style.bg),
ui.Span(percent):fg(style.bg):bg(THEME.status.separator_style.bg) })
}
end end
function Status:position() function Status:position()
@ -126,34 +145,39 @@ function Status:position()
local length = #cx.active.current.files local length = #cx.active.current.files
local style = self.style() local style = self.style()
return ui.Line { return ui.Line({
ui.Span(string.format(" %2d/%-2d ", cursor + 1, length)):style(style), ui.Span(string.format(" %2d/%-2d ", cursor + 1, length)):style(style),
ui.Span(THEME.status.separator_close):fg(style.bg) ui.Span(THEME.status.separator_close):fg(style.bg),
} })
end end
function Status:render(area) function Status:render(area)
self.area = area self.area = area
local left = ui.Line {self:mode(), self:size(), self:name()} local left = ui.Line({ self:mode(), self:size(), self:name() })
local right = ui.Line { local right = ui.Line({
self:owner(), self:permissions(), self:percentage(), self:position() self:owner(),
} self:permissions(),
self:percentage(),
self:position(),
})
return { return {
ui.Paragraph(area, {left}), ui.Paragraph(area, { left }),
ui.Paragraph(area, {right}):align(ui.Paragraph.RIGHT), ui.Paragraph(area, { right }):align(ui.Paragraph.RIGHT),
table.unpack(Progress:render(area, right:width())) table.unpack(Progress:render(area, right:width())),
} }
end end
function Status:owner() function Status:owner()
local h = cx.active.current.hovered local h = cx.active.current.hovered
if h == nil or ya.target_family() ~= "unix" then return ui.Line {} end if h == nil or ya.target_family() ~= "unix" then
return ui.Line({})
end
return ui.Line { return ui.Line({
ui.Span(ya.user_name(h.cha.uid) or tostring(h.cha.uid)):fg("magenta"), ui.Span(ya.user_name(h.cha.uid) or tostring(h.cha.uid)):fg("magenta"),
ui.Span(":"), ui.Span(":"),
ui.Span(ya.group_name(h.cha.gid) or tostring(h.cha.gid)):fg("magenta"), ui.Span(ya.group_name(h.cha.gid) or tostring(h.cha.gid)):fg("magenta"),
ui.Span(" ") ui.Span(" "),
} })
end end