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No commits in common. "159346814bd18497daa38ce45b04a7d5d7b6b003" and "2d311af09f021913f61bc36318cd87b5acd25f40" have entirely different histories.

2 changed files with 131 additions and 155 deletions

View file

@ -1,4 +1,4 @@
local wezterm = require("wezterm") local wezterm = require('wezterm')
local config = { local config = {
@ -6,16 +6,16 @@ local config = {
webgpu_preferred_adapter = { webgpu_preferred_adapter = {
backend = "Vulkan", backend = "Vulkan",
device_type = "DiscreteGpu", device_type = "DiscreteGpu",
name = "NVIDIA GeForce GTX 1070 Ti", name = "NVIDIA GeForce GTX 1070 Ti"
}, },
enable_wayland = false, enable_wayland = false,
font = wezterm.font("Monaspace Krypton"), font = wezterm.font 'Monaspace Krypton',
font_size = 12.0, font_size = 12.0,
window_background_opacity = 0.6, window_background_opacity = 0.6,
text_background_opacity = 1.0, text_background_opacity = 1.0,
enable_tab_bar = false, enable_tab_bar = false,
color_scheme = "tokyonight", color_scheme = 'tokyonight',
window_padding = { top = 20, bottom = 20, left = 20, right = 20 }, window_padding = {top = 20, bottom = 20, left = 20, right = 20}
} }
return config return config

View file

@ -1,32 +1,25 @@
function Manager:render(area) function Manager:render(area)
self.area = area self.area = area
local chunks = ui.Layout() local chunks = ui.Layout():direction(ui.Layout.HORIZONTAL):constraints({
:direction(ui.Layout.HORIZONTAL)
:constraints({
ui.Constraint.Ratio(MANAGER.ratio.parent, MANAGER.ratio.all), ui.Constraint.Ratio(MANAGER.ratio.parent, MANAGER.ratio.all),
ui.Constraint.Ratio(MANAGER.ratio.current, MANAGER.ratio.all), ui.Constraint.Ratio(MANAGER.ratio.current, MANAGER.ratio.all),
ui.Constraint.Ratio(MANAGER.ratio.preview, MANAGER.ratio.all), ui.Constraint.Ratio(MANAGER.ratio.preview, MANAGER.ratio.all)
}) }):split(area)
:split(area)
local bar = function(c, x, y) local bar = function(c, x, y)
return ui.Bar( return ui.Bar(ui.Rect {
ui.Rect({
x = math.max(0, x), x = math.max(0, x),
y = math.max(0, y), y = math.max(0, y),
w = math.min(1, area.w), w = math.min(1, area.w),
h = math.min(1, area.h), h = math.min(1, area.h)
}), }, ui.Bar.TOP):symbol(c)
ui.Bar.TOP
):symbol(c)
end end
return ya.flat({ return ya.flat {
-- Borders -- Borders
ui.Border(area, ui.Border.ALL):type(ui.Border.ROUNDED), ui.Border(area, ui.Border.ALL):type(ui.Border.ROUNDED),
ui.Bar(chunks[1], ui.Bar.RIGHT), ui.Bar(chunks[1], ui.Bar.RIGHT), ui.Bar(chunks[3], ui.Bar.LEFT),
ui.Bar(chunks[3], ui.Bar.LEFT),
bar("", chunks[1].right - 1, chunks[1].y), bar("", chunks[1].right - 1, chunks[1].y),
bar("", chunks[1].right - 1, chunks[1].bottom - 1), bar("", chunks[1].right - 1, chunks[1].bottom - 1),
@ -34,11 +27,11 @@ function Manager:render(area)
bar("", chunks[2].right, chunks[1].bottom - 1), -- Parent bar("", chunks[2].right, chunks[1].bottom - 1), -- Parent
Parent:render(chunks[1]:padding(ui.Padding.xy(1))), -- Current Parent:render(chunks[1]:padding(ui.Padding.xy(1))), -- Current
Current:render(chunks[2]:padding(ui.Padding.y(1))), -- Preview Current:render(chunks[2]:padding(ui.Padding.y(1))), -- Preview
Preview:render(chunks[3]:padding(ui.Padding.xy(1))), Preview:render(chunks[3]:padding(ui.Padding.xy(1)))
}) }
end end
Status = { area = ui.Rect.default } Status = {area = ui.Rect.default}
function Status.style() function Status.style()
if cx.active.mode.is_select then if cx.active.mode.is_select then
@ -52,54 +45,41 @@ end
function Status:mode() function Status:mode()
local mode = tostring(cx.active.mode):upper() local mode = tostring(cx.active.mode):upper()
if mode == "UNSET" then if mode == "UNSET" then mode = "UN-SET" end
mode = "UN-SET"
end
local style = self.style() local style = self.style()
return ui.Line({ return ui.Line {
ui.Span(THEME.status.separator_open):fg(style.bg), ui.Span(THEME.status.separator_open):fg(style.bg),
ui.Span(" " .. mode .. " "):style(style), ui.Span(" " .. mode .. " "):style(style)
}) }
end end
function Status:size() function Status:size()
local h = cx.active.current.hovered local h = cx.active.current.hovered
if h == nil then if h == nil then return ui.Line {} end
return ui.Line({})
end
local style = self.style() local style = self.style()
return ui.Line({ return ui.Line {
ui.Span(" " .. ya.readable_size(h:size() or h.cha.length) .. " ") ui.Span(" " .. ya.readable_size(h:size() or h.cha.length) .. " "):fg(
:fg(style.bg) style.bg):bg(THEME.status.separator_style.bg),
:bg(THEME.status.separator_style.bg), ui.Span(THEME.status.separator_close):fg(THEME.status.separator_style.fg)
ui.Span(THEME.status.separator_close):fg(THEME.status.separator_style.fg), }
})
end end
function Status:name() function Status:name()
local h = cx.active.current.hovered local h = cx.active.current.hovered
if h == nil then if h == nil then return ui.Span("") end
return ui.Span("")
end
local linked = "" local linked = ""
if h.link_to ~= nil then if h.link_to ~= nil then linked = " -> " .. tostring(h.link_to) end
linked = " -> " .. tostring(h.link_to)
end
return ui.Span(" " .. h.name .. linked) return ui.Span(" " .. h.name .. linked)
end end
function Status:permissions() function Status:permissions()
local h = cx.active.current.hovered local h = cx.active.current.hovered
if h == nil then if h == nil then return ui.Line {} end
return ui.Line({})
end
local perm = h.cha:permissions() local perm = h.cha:permissions()
if perm == nil then if perm == nil then return ui.Line {} end
return ui.Line({})
end
local spans = {} local spans = {}
for i = 1, #perm do for i = 1, #perm do
@ -134,10 +114,11 @@ function Status:percentage()
end end
local style = self.style() local style = self.style()
return ui.Line({ return ui.Line {
ui.Span(" " .. THEME.status.separator_open):fg(THEME.status.separator_style.fg), ui.Span(" " .. THEME.status.separator_open):fg(THEME.status
ui.Span(percent):fg(style.bg):bg(THEME.status.separator_style.bg), .separator_style.fg),
}) ui.Span(percent):fg(style.bg):bg(THEME.status.separator_style.bg)
}
end end
function Status:position() function Status:position()
@ -145,39 +126,34 @@ function Status:position()
local length = #cx.active.current.files local length = #cx.active.current.files
local style = self.style() local style = self.style()
return ui.Line({ return ui.Line {
ui.Span(string.format(" %2d/%-2d ", cursor + 1, length)):style(style), ui.Span(string.format(" %2d/%-2d ", cursor + 1, length)):style(style),
ui.Span(THEME.status.separator_close):fg(style.bg), ui.Span(THEME.status.separator_close):fg(style.bg)
}) }
end end
function Status:render(area) function Status:render(area)
self.area = area self.area = area
local left = ui.Line({ self:mode(), self:size(), self:name() }) local left = ui.Line {self:mode(), self:size(), self:name()}
local right = ui.Line({ local right = ui.Line {
self:owner(), self:owner(), self:permissions(), self:percentage(), self:position()
self:permissions(), }
self:percentage(),
self:position(),
})
return { return {
ui.Paragraph(area, { left }), ui.Paragraph(area, {left}),
ui.Paragraph(area, { right }):align(ui.Paragraph.RIGHT), ui.Paragraph(area, {right}):align(ui.Paragraph.RIGHT),
table.unpack(Progress:render(area, right:width())), table.unpack(Progress:render(area, right:width()))
} }
end end
function Status:owner() function Status:owner()
local h = cx.active.current.hovered local h = cx.active.current.hovered
if h == nil or ya.target_family() ~= "unix" then if h == nil or ya.target_family() ~= "unix" then return ui.Line {} end
return ui.Line({})
end
return ui.Line({ return ui.Line {
ui.Span(ya.user_name(h.cha.uid) or tostring(h.cha.uid)):fg("magenta"), ui.Span(ya.user_name(h.cha.uid) or tostring(h.cha.uid)):fg("magenta"),
ui.Span(":"), ui.Span(":"),
ui.Span(ya.group_name(h.cha.gid) or tostring(h.cha.gid)):fg("magenta"), ui.Span(ya.group_name(h.cha.gid) or tostring(h.cha.gid)):fg("magenta"),
ui.Span(" "), ui.Span(" ")
}) }
end end