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2 commits
2d311af09f
...
159346814b
Author | SHA1 | Date | |
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159346814b | |||
b342cafde7 |
2 changed files with 155 additions and 131 deletions
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@ -1,21 +1,21 @@
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local wezterm = require('wezterm')
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local wezterm = require("wezterm")
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local config = {
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front_end = "WebGpu",
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webgpu_preferred_adapter = {
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backend = "Vulkan",
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device_type = "DiscreteGpu",
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name = "NVIDIA GeForce GTX 1070 Ti"
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},
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enable_wayland = false,
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font = wezterm.font 'Monaspace Krypton',
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font_size = 12.0,
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window_background_opacity = 0.6,
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text_background_opacity = 1.0,
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enable_tab_bar = false,
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color_scheme = 'tokyonight',
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window_padding = {top = 20, bottom = 20, left = 20, right = 20}
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front_end = "WebGpu",
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webgpu_preferred_adapter = {
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backend = "Vulkan",
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device_type = "DiscreteGpu",
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name = "NVIDIA GeForce GTX 1070 Ti",
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},
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enable_wayland = false,
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font = wezterm.font("Monaspace Krypton"),
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font_size = 12.0,
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window_background_opacity = 0.6,
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text_background_opacity = 1.0,
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enable_tab_bar = false,
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color_scheme = "tokyonight",
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window_padding = { top = 20, bottom = 20, left = 20, right = 20 },
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}
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return config
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@ -1,159 +1,183 @@
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function Manager:render(area)
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self.area = area
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self.area = area
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local chunks = ui.Layout():direction(ui.Layout.HORIZONTAL):constraints({
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ui.Constraint.Ratio(MANAGER.ratio.parent, MANAGER.ratio.all),
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ui.Constraint.Ratio(MANAGER.ratio.current, MANAGER.ratio.all),
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ui.Constraint.Ratio(MANAGER.ratio.preview, MANAGER.ratio.all)
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}):split(area)
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local chunks = ui.Layout()
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:direction(ui.Layout.HORIZONTAL)
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:constraints({
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ui.Constraint.Ratio(MANAGER.ratio.parent, MANAGER.ratio.all),
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ui.Constraint.Ratio(MANAGER.ratio.current, MANAGER.ratio.all),
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ui.Constraint.Ratio(MANAGER.ratio.preview, MANAGER.ratio.all),
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})
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:split(area)
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local bar = function(c, x, y)
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return ui.Bar(ui.Rect {
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x = math.max(0, x),
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y = math.max(0, y),
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w = math.min(1, area.w),
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h = math.min(1, area.h)
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}, ui.Bar.TOP):symbol(c)
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end
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local bar = function(c, x, y)
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return ui.Bar(
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ui.Rect({
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x = math.max(0, x),
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y = math.max(0, y),
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w = math.min(1, area.w),
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h = math.min(1, area.h),
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}),
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ui.Bar.TOP
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):symbol(c)
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end
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return ya.flat {
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-- Borders
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ui.Border(area, ui.Border.ALL):type(ui.Border.ROUNDED),
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ui.Bar(chunks[1], ui.Bar.RIGHT), ui.Bar(chunks[3], ui.Bar.LEFT),
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return ya.flat({
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-- Borders
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ui.Border(area, ui.Border.ALL):type(ui.Border.ROUNDED),
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ui.Bar(chunks[1], ui.Bar.RIGHT),
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ui.Bar(chunks[3], ui.Bar.LEFT),
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bar("┬", chunks[1].right - 1, chunks[1].y),
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bar("┴", chunks[1].right - 1, chunks[1].bottom - 1),
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bar("┬", chunks[2].right, chunks[2].y),
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bar("┴", chunks[2].right, chunks[1].bottom - 1), -- Parent
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Parent:render(chunks[1]:padding(ui.Padding.xy(1))), -- Current
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Current:render(chunks[2]:padding(ui.Padding.y(1))), -- Preview
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Preview:render(chunks[3]:padding(ui.Padding.xy(1)))
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}
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bar("┬", chunks[1].right - 1, chunks[1].y),
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bar("┴", chunks[1].right - 1, chunks[1].bottom - 1),
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bar("┬", chunks[2].right, chunks[2].y),
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bar("┴", chunks[2].right, chunks[1].bottom - 1), -- Parent
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Parent:render(chunks[1]:padding(ui.Padding.xy(1))), -- Current
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Current:render(chunks[2]:padding(ui.Padding.y(1))), -- Preview
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Preview:render(chunks[3]:padding(ui.Padding.xy(1))),
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})
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end
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Status = {area = ui.Rect.default}
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Status = { area = ui.Rect.default }
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function Status.style()
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if cx.active.mode.is_select then
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return THEME.status.mode_select
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elseif cx.active.mode.is_unset then
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return THEME.status.mode_unset
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else
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return THEME.status.mode_normal
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end
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if cx.active.mode.is_select then
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return THEME.status.mode_select
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elseif cx.active.mode.is_unset then
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return THEME.status.mode_unset
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else
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return THEME.status.mode_normal
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end
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end
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function Status:mode()
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local mode = tostring(cx.active.mode):upper()
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if mode == "UNSET" then mode = "UN-SET" end
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local mode = tostring(cx.active.mode):upper()
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if mode == "UNSET" then
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mode = "UN-SET"
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end
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local style = self.style()
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return ui.Line {
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ui.Span(THEME.status.separator_open):fg(style.bg),
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ui.Span(" " .. mode .. " "):style(style)
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}
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local style = self.style()
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return ui.Line({
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ui.Span(THEME.status.separator_open):fg(style.bg),
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ui.Span(" " .. mode .. " "):style(style),
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})
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end
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function Status:size()
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local h = cx.active.current.hovered
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if h == nil then return ui.Line {} end
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local h = cx.active.current.hovered
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if h == nil then
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return ui.Line({})
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end
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local style = self.style()
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return ui.Line {
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ui.Span(" " .. ya.readable_size(h:size() or h.cha.length) .. " "):fg(
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style.bg):bg(THEME.status.separator_style.bg),
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ui.Span(THEME.status.separator_close):fg(THEME.status.separator_style.fg)
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}
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local style = self.style()
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return ui.Line({
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ui.Span(" " .. ya.readable_size(h:size() or h.cha.length) .. " ")
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:fg(style.bg)
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:bg(THEME.status.separator_style.bg),
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ui.Span(THEME.status.separator_close):fg(THEME.status.separator_style.fg),
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})
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end
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function Status:name()
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local h = cx.active.current.hovered
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if h == nil then return ui.Span("") end
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local linked = ""
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if h.link_to ~= nil then linked = " -> " .. tostring(h.link_to) end
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return ui.Span(" " .. h.name .. linked)
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local h = cx.active.current.hovered
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if h == nil then
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return ui.Span("")
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end
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local linked = ""
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if h.link_to ~= nil then
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linked = " -> " .. tostring(h.link_to)
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end
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return ui.Span(" " .. h.name .. linked)
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end
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function Status:permissions()
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local h = cx.active.current.hovered
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if h == nil then return ui.Line {} end
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local h = cx.active.current.hovered
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if h == nil then
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return ui.Line({})
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end
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local perm = h.cha:permissions()
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if perm == nil then return ui.Line {} end
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local perm = h.cha:permissions()
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if perm == nil then
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return ui.Line({})
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end
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local spans = {}
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for i = 1, #perm do
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local c = perm:sub(i, i)
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local style = THEME.status.permissions_t
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if c == "-" then
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style = THEME.status.permissions_s
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elseif c == "r" then
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style = THEME.status.permissions_r
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elseif c == "w" then
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style = THEME.status.permissions_w
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elseif c == "x" or c == "s" or c == "S" or c == "t" or c == "T" then
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style = THEME.status.permissions_x
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end
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spans[i] = ui.Span(c):style(style)
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end
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return ui.Line(spans)
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local spans = {}
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for i = 1, #perm do
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local c = perm:sub(i, i)
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local style = THEME.status.permissions_t
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if c == "-" then
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style = THEME.status.permissions_s
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elseif c == "r" then
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style = THEME.status.permissions_r
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elseif c == "w" then
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style = THEME.status.permissions_w
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elseif c == "x" or c == "s" or c == "S" or c == "t" or c == "T" then
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style = THEME.status.permissions_x
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end
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spans[i] = ui.Span(c):style(style)
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end
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return ui.Line(spans)
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end
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function Status:percentage()
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local percent = 0
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local cursor = cx.active.current.cursor
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local length = #cx.active.current.files
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if cursor ~= 0 and length ~= 0 then
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percent = math.floor((cursor + 1) * 100 / length)
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end
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local percent = 0
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local cursor = cx.active.current.cursor
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local length = #cx.active.current.files
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if cursor ~= 0 and length ~= 0 then
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percent = math.floor((cursor + 1) * 100 / length)
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end
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if percent == 0 then
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percent = " Top "
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else
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percent = string.format(" %3d%% ", percent)
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end
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if percent == 0 then
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percent = " Top "
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else
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percent = string.format(" %3d%% ", percent)
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end
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local style = self.style()
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return ui.Line {
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ui.Span(" " .. THEME.status.separator_open):fg(THEME.status
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.separator_style.fg),
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ui.Span(percent):fg(style.bg):bg(THEME.status.separator_style.bg)
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}
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local style = self.style()
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return ui.Line({
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ui.Span(" " .. THEME.status.separator_open):fg(THEME.status.separator_style.fg),
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ui.Span(percent):fg(style.bg):bg(THEME.status.separator_style.bg),
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})
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end
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function Status:position()
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local cursor = cx.active.current.cursor
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local length = #cx.active.current.files
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local cursor = cx.active.current.cursor
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local length = #cx.active.current.files
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local style = self.style()
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return ui.Line {
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ui.Span(string.format(" %2d/%-2d ", cursor + 1, length)):style(style),
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ui.Span(THEME.status.separator_close):fg(style.bg)
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}
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local style = self.style()
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return ui.Line({
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ui.Span(string.format(" %2d/%-2d ", cursor + 1, length)):style(style),
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ui.Span(THEME.status.separator_close):fg(style.bg),
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})
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end
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function Status:render(area)
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self.area = area
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self.area = area
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local left = ui.Line {self:mode(), self:size(), self:name()}
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local right = ui.Line {
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self:owner(), self:permissions(), self:percentage(), self:position()
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}
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return {
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ui.Paragraph(area, {left}),
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ui.Paragraph(area, {right}):align(ui.Paragraph.RIGHT),
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table.unpack(Progress:render(area, right:width()))
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}
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local left = ui.Line({ self:mode(), self:size(), self:name() })
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local right = ui.Line({
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self:owner(),
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self:permissions(),
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self:percentage(),
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self:position(),
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})
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return {
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ui.Paragraph(area, { left }),
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ui.Paragraph(area, { right }):align(ui.Paragraph.RIGHT),
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table.unpack(Progress:render(area, right:width())),
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}
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end
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function Status:owner()
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local h = cx.active.current.hovered
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if h == nil or ya.target_family() ~= "unix" then return ui.Line {} end
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local h = cx.active.current.hovered
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if h == nil or ya.target_family() ~= "unix" then
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return ui.Line({})
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end
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return ui.Line {
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ui.Span(ya.user_name(h.cha.uid) or tostring(h.cha.uid)):fg("magenta"),
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ui.Span(":"),
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ui.Span(ya.group_name(h.cha.gid) or tostring(h.cha.gid)):fg("magenta"),
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ui.Span(" ")
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}
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return ui.Line({
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ui.Span(ya.user_name(h.cha.uid) or tostring(h.cha.uid)):fg("magenta"),
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ui.Span(":"),
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ui.Span(ya.group_name(h.cha.gid) or tostring(h.cha.gid)):fg("magenta"),
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ui.Span(" "),
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})
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end
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