function Manager:render(area) self.area = area local chunks = ui.Layout() :direction(ui.Layout.HORIZONTAL) :constraints({ ui.Constraint.Ratio(MANAGER.ratio.parent, MANAGER.ratio.all), ui.Constraint.Ratio(MANAGER.ratio.current, MANAGER.ratio.all), ui.Constraint.Ratio(MANAGER.ratio.preview, MANAGER.ratio.all), }) :split(area) local bar = function(c, x, y) return ui.Bar( ui.Rect { x = math.max(0, x), y = math.max(0, y), w = math.min(1, area.w), h = math.min(1, area.h) }, ui.Bar.TOP ):symbol(c) end return ya.flat { -- Borders ui.Border(area, ui.Border.ALL):type(ui.Border.ROUNDED), ui.Bar(chunks[1], ui.Bar.RIGHT), ui.Bar(chunks[3], ui.Bar.LEFT), bar("┬", chunks[1].right - 1, chunks[1].y), bar("┴", chunks[1].right - 1, chunks[1].bottom - 1), bar("┬", chunks[2].right, chunks[2].y), bar("┴", chunks[2].right, chunks[1].bottom - 1), -- Parent Parent:render(chunks[1]:padding(ui.Padding.xy(1))), -- Current Current:render(chunks[2]:padding(ui.Padding.y(1))), -- Preview Preview:render(chunks[3]:padding(ui.Padding.xy(1))), } end