[ENH] Multi-threaded Implementation #8
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Reference: modulatingforce/forcebot_rs#8
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At the moment, the bot is really geared towards normal single-threaded Rust with async operations, but doesn't necessarily use any multi-threaded optimizations . After Prototype 1.0 is completed , there may be areas where performance could be enhanced by using other Rust / Crates multi-threaded features .
This task aims to :
Very low priority . tori mentioned multi-threaded in passing, and my mind started thinking of many areas already that could be independent of one another ; but realized it's a sit down to really drill down on where code change may be suggested and the costs/advantages of code suggestions
😆 already played around a little in #56