Simplify enum objects #39

Merged
modulatingforce merged 5 commits from Simplify-objects into main 2024-03-23 16:50:04 -04:00

Below example problem code

#[derive(Debug, PartialEq, Eq, Hash, Clone)]
pub enum ModType {
    BotModule(String),
}

We can probably have that simplified to

#[derive(Debug, PartialEq, Eq, Hash, Clone)]
pub struct BotModule(String)

I believe there was some reason I chose the enum path? But we'll document any issues here


This change will :

  • improve readability of code

    • for a programmer, abstractions like ModType have no meaning if it's only variant is BotModules
  • not improve or optimize code

    • therefore low priority

Plan of Action :

  • Refactor simple enum objects like BotModule to tuple structs (similar to above)
  • if required, core code might need to be adjusted for this new implementation
Below example problem code ```rust #[derive(Debug, PartialEq, Eq, Hash, Clone)] pub enum ModType { BotModule(String), } ``` We can probably have that simplified to ```rust #[derive(Debug, PartialEq, Eq, Hash, Clone)] pub struct BotModule(String) ``` --- I believe there was some reason I chose the enum path? But we'll document any issues here --- **This change will :** - improve readability of code - for a programmer, abstractions like `ModType` have no meaning if it's only variant is `BotModules` - not improve or optimize code - therefore low priority --- # Plan of Action : - [x] Refactor simple enum objects like `BotModule` to tuple structs (similar to above) - [x] if required, core code might need to be adjusted for this new implementation
Author
Owner

Related documentation

Using Tuple Structs Without Named Fields to Create Different Types

https://doc.rust-lang.org/book/ch05-01-defining-structs.html#using-tuple-structs-without-named-fields-to-create-different-types

Related documentation Using Tuple Structs Without Named Fields to Create Different Types https://doc.rust-lang.org/book/ch05-01-defining-structs.html#using-tuple-structs-without-named-fields-to-create-different-types
modulatingforce added the
Priority
Low
label 2024-03-22 10:41:08 -04:00
HaruYuumei added 1 commit 2024-03-22 15:58:11 -04:00
Simplifying enums
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0ca325d779
I hope this doesn't explode everything Prayge
Collaborator

I tried my best 👍 I've runned the bot a couple times after the updates and it seens to be working, but Idk what other tests might be needed to fully see if everything works fine, also, there is a part in the code that can be further edited, in identity.rs line 590
pub struct IdentityManager { special_roles_users: Arc<RwLock<UserRolesDB>>, }
can be changed to
pub struct IdentityManager(Arc<RwLock<UserRolesDB>>);
but I don't know how to change the rest of the code to adjust to this change 😢
Also, I hope I didn't break everything Lule

I tried my best 👍 I've runned the bot a couple times after the updates and it seens to be working, but Idk what other tests might be needed to fully see if everything works fine, also, there is a part in the code that can be further edited, in identity.rs line 590 ` pub struct IdentityManager { special_roles_users: Arc<RwLock<UserRolesDB>>, } ` can be changed to ` pub struct IdentityManager(Arc<RwLock<UserRolesDB>>); ` but I don't know how to change the rest of the code to adjust to this change 😢 Also, I hope I didn't break everything Lule
HaruYuumei was assigned by modulatingforce 2024-03-22 20:24:34 -04:00
modulatingforce reviewed 2024-03-22 20:31:43 -04:00
modulatingforce left a comment
Author
Owner

Hi @HaruYuumei

Great work! I still need to checkout the code for any other areas, but this is exactly what I was looking for

Could you look though on these two comments? Can it be set this way or were there issues setting it this way?

Thanks!

Hi @HaruYuumei Great work! I still need to checkout the code for any other areas, but this is exactly what I was looking for Could you look though on these two comments? Can it be set this way or were there issues setting it this way? Thanks!
@ -34,0 +34,4 @@
// pub use ChType::Channel;
//
//simplifying from enum to struct
pub struct Channel(pub String);
Author
Owner

Does this work instead? I don't know if pub is required next to String

pub struct Channel(String)
Does this work instead? I don't know if `pub` is required next to `String` ```rust pub struct Channel(String) ```
Author
Owner

Preferring Haru's original (below) as this would allow a more intuitive use of this simple structure

pub struct Channel(pub String);
Preferring Haru's original (below) as this would allow a more intuitive use of this simple structure ```rust pub struct Channel(pub String); ```
modulatingforce marked this conversation as resolved
@ -47,0 +45,4 @@
// BotModule(String),
// }
pub struct BotModule(pub String);
Author
Owner

Does this work instead? I don't know if pub is required next to String

pub struct BotModule(String)
Does this work instead? I don't know if `pub` is required next to `String` ```rust pub struct BotModule(String) ```
Author
Owner

Preferring Haru's original (below) as this would allow a more intuitive use of this simple structure

pub struct Channel(pub String);
Preferring Haru's original (below) as this would allow a more intuitive use of this simple structure ```rust pub struct Channel(pub String); ```
modulatingforce marked this conversation as resolved
Author
Owner

I tried my best 👍 I've runned the bot a couple times after the updates and it seens to be working, but Idk what other tests might be needed to fully see if everything works fine, also, there is a part in the code that can be further edited, in identity.rs line 590
pub struct IdentityManager { special_roles_users: Arc<RwLock<UserRolesDB>>, }
can be changed to
pub struct IdentityManager(Arc<RwLock<UserRolesDB>>);
but I don't know how to change the rest of the code to adjust to this change 😢
Also, I hope I didn't break everything Lule

Oh to add, uhh Yeah I think some of the other more complex structs could have the same ideas applies, but I'm going to hold off for now just in case. IdentityManager for example, I'm not sure just yet if I'm just sticking with that one attribute or not

So for the complex ones, we'll hold off for now

> I tried my best 👍 I've runned the bot a couple times after the updates and it seens to be working, but Idk what other tests might be needed to fully see if everything works fine, also, there is a part in the code that can be further edited, in identity.rs line 590 > ` > pub struct IdentityManager { > special_roles_users: Arc<RwLock<UserRolesDB>>, > } > ` > can be changed to > ` > pub struct IdentityManager(Arc<RwLock<UserRolesDB>>); > ` > but I don't know how to change the rest of the code to adjust to this change 😢 > Also, I hope I didn't break everything Lule Oh to add, uhh Yeah I think some of the other more complex structs could have the same ideas applies, but I'm going to hold off for now just in case. `IdentityManager` for example, I'm not sure just yet if I'm just sticking with that one attribute or not So for the complex ones, we'll hold off for now
Author
Owner

👍yeah no other areas of improvement. I thought there was more enum and struct than I originally thought

If the comments from #39 (comment) can be addressed first, we can likely go ahead with the merge

👍yeah no other areas of improvement. I thought there was more `enum` and `struct` than I originally thought If the comments from https://git.flake.sh/modulatingforce/forcebot_rs/pulls/39#issuecomment-629 can be addressed first, we can likely go ahead with the merge
modulatingforce added this to the Rust Learning project 2024-03-22 21:39:38 -04:00
HaruYuumei added 1 commit 2024-03-23 13:33:57 -04:00
pub struct changes
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look into error at identity:1333
modulatingforce added 2 commits 2024-03-23 14:00:35 -04:00
adj off construct
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modulatingforce added the
Status
Need More Info
label 2024-03-23 14:02:07 -04:00
Author
Owner

Looking good @HaruYuumei ! I've set this to Need More Info in case you have any questions or want to review before we merge and delete the branch

If ready to merge, remove the WIP flag, and we'll merge it in

Looking good @HaruYuumei ! I've set this to `Need More Info` in case you have any questions or want to review before we merge and delete the branch If ready to merge, remove the WIP flag, and we'll merge it in
HaruYuumei added 1 commit 2024-03-23 14:21:02 -04:00
removed yuumeibot from config.toml
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333bd34866
i forgot to do this before xD
Collaborator

Looks like its working fine for now :) I think it can be merged 👍

Looks like its working fine for now :) I think it can be merged 👍
HaruYuumei changed title from WIP: Simplify enum objects to Review: Simplify enum objects 2024-03-23 14:26:09 -04:00
modulatingforce force-pushed Simplify-objects from 333bd34866 to 503910b252 2024-03-23 14:52:59 -04:00 Compare
modulatingforce changed title from Review: Simplify enum objects to Simplify enum objects 2024-03-23 14:55:16 -04:00
modulatingforce removed the
Status
Need More Info
label 2024-03-23 14:56:33 -04:00
modulatingforce added 5 commits 2024-03-23 15:23:51 -04:00
modulatingforce force-pushed Simplify-objects from f49b4da0c5 to 503910b252 2024-03-23 15:42:42 -04:00 Compare
modulatingforce force-pushed Simplify-objects from 503910b252 to 3a0e00c323 2024-03-23 16:47:41 -04:00 Compare
modulatingforce merged commit e104268f8e into main 2024-03-23 16:50:04 -04:00
modulatingforce deleted branch Simplify-objects 2024-03-23 16:51:01 -04:00
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Reference: modulatingforce/forcebot_rs#39
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