39 lines
1.3 KiB
Lua
39 lines
1.3 KiB
Lua
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function Manager:render(area)
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self.area = area
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local chunks = ui.Layout()
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:direction(ui.Layout.HORIZONTAL)
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:constraints({
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ui.Constraint.Ratio(MANAGER.ratio.parent, MANAGER.ratio.all),
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ui.Constraint.Ratio(MANAGER.ratio.current, MANAGER.ratio.all),
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ui.Constraint.Ratio(MANAGER.ratio.preview, MANAGER.ratio.all),
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})
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:split(area)
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local bar = function(c, x, y)
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return ui.Bar(
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ui.Rect { x = math.max(0, x), y = math.max(0, y), w = math.min(1, area.w), h = math.min(1, area.h) },
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ui.Bar.TOP
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):symbol(c)
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end
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return ya.flat {
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-- Borders
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ui.Border(area, ui.Border.ALL):type(ui.Border.ROUNDED),
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ui.Bar(chunks[1], ui.Bar.RIGHT),
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ui.Bar(chunks[3], ui.Bar.LEFT),
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bar("┬", chunks[1].right - 1, chunks[1].y),
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bar("┴", chunks[1].right - 1, chunks[1].bottom - 1),
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bar("┬", chunks[2].right, chunks[2].y),
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bar("┴", chunks[2].right, chunks[1].bottom - 1),
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-- Parent
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Parent:render(chunks[1]:padding(ui.Padding.xy(1))),
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-- Current
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Current:render(chunks[2]:padding(ui.Padding.y(1))),
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-- Preview
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Preview:render(chunks[3]:padding(ui.Padding.xy(1))),
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}
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end
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