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Author SHA1 Message Date
159346814b
wezterm: use stylua 2024-02-01 13:26:32 -05:00
b342cafde7
yazi: use stylua 2024-02-01 13:26:18 -05:00
2 changed files with 155 additions and 131 deletions

View file

@ -1,21 +1,21 @@
local wezterm = require('wezterm') local wezterm = require("wezterm")
local config = { local config = {
front_end = "WebGpu", front_end = "WebGpu",
webgpu_preferred_adapter = { webgpu_preferred_adapter = {
backend = "Vulkan", backend = "Vulkan",
device_type = "DiscreteGpu", device_type = "DiscreteGpu",
name = "NVIDIA GeForce GTX 1070 Ti" name = "NVIDIA GeForce GTX 1070 Ti",
}, },
enable_wayland = false, enable_wayland = false,
font = wezterm.font 'Monaspace Krypton', font = wezterm.font("Monaspace Krypton"),
font_size = 12.0, font_size = 12.0,
window_background_opacity = 0.6, window_background_opacity = 0.6,
text_background_opacity = 1.0, text_background_opacity = 1.0,
enable_tab_bar = false, enable_tab_bar = false,
color_scheme = 'tokyonight', color_scheme = "tokyonight",
window_padding = {top = 20, bottom = 20, left = 20, right = 20} window_padding = { top = 20, bottom = 20, left = 20, right = 20 },
} }
return config return config

View file

@ -1,159 +1,183 @@
function Manager:render(area) function Manager:render(area)
self.area = area self.area = area
local chunks = ui.Layout():direction(ui.Layout.HORIZONTAL):constraints({ local chunks = ui.Layout()
ui.Constraint.Ratio(MANAGER.ratio.parent, MANAGER.ratio.all), :direction(ui.Layout.HORIZONTAL)
ui.Constraint.Ratio(MANAGER.ratio.current, MANAGER.ratio.all), :constraints({
ui.Constraint.Ratio(MANAGER.ratio.preview, MANAGER.ratio.all) ui.Constraint.Ratio(MANAGER.ratio.parent, MANAGER.ratio.all),
}):split(area) ui.Constraint.Ratio(MANAGER.ratio.current, MANAGER.ratio.all),
ui.Constraint.Ratio(MANAGER.ratio.preview, MANAGER.ratio.all),
})
:split(area)
local bar = function(c, x, y) local bar = function(c, x, y)
return ui.Bar(ui.Rect { return ui.Bar(
x = math.max(0, x), ui.Rect({
y = math.max(0, y), x = math.max(0, x),
w = math.min(1, area.w), y = math.max(0, y),
h = math.min(1, area.h) w = math.min(1, area.w),
}, ui.Bar.TOP):symbol(c) h = math.min(1, area.h),
end }),
ui.Bar.TOP
):symbol(c)
end
return ya.flat { return ya.flat({
-- Borders -- Borders
ui.Border(area, ui.Border.ALL):type(ui.Border.ROUNDED), ui.Border(area, ui.Border.ALL):type(ui.Border.ROUNDED),
ui.Bar(chunks[1], ui.Bar.RIGHT), ui.Bar(chunks[3], ui.Bar.LEFT), ui.Bar(chunks[1], ui.Bar.RIGHT),
ui.Bar(chunks[3], ui.Bar.LEFT),
bar("", chunks[1].right - 1, chunks[1].y), bar("", chunks[1].right - 1, chunks[1].y),
bar("", chunks[1].right - 1, chunks[1].bottom - 1), bar("", chunks[1].right - 1, chunks[1].bottom - 1),
bar("", chunks[2].right, chunks[2].y), bar("", chunks[2].right, chunks[2].y),
bar("", chunks[2].right, chunks[1].bottom - 1), -- Parent bar("", chunks[2].right, chunks[1].bottom - 1), -- Parent
Parent:render(chunks[1]:padding(ui.Padding.xy(1))), -- Current Parent:render(chunks[1]:padding(ui.Padding.xy(1))), -- Current
Current:render(chunks[2]:padding(ui.Padding.y(1))), -- Preview Current:render(chunks[2]:padding(ui.Padding.y(1))), -- Preview
Preview:render(chunks[3]:padding(ui.Padding.xy(1))) Preview:render(chunks[3]:padding(ui.Padding.xy(1))),
} })
end end
Status = {area = ui.Rect.default} Status = { area = ui.Rect.default }
function Status.style() function Status.style()
if cx.active.mode.is_select then if cx.active.mode.is_select then
return THEME.status.mode_select return THEME.status.mode_select
elseif cx.active.mode.is_unset then elseif cx.active.mode.is_unset then
return THEME.status.mode_unset return THEME.status.mode_unset
else else
return THEME.status.mode_normal return THEME.status.mode_normal
end end
end end
function Status:mode() function Status:mode()
local mode = tostring(cx.active.mode):upper() local mode = tostring(cx.active.mode):upper()
if mode == "UNSET" then mode = "UN-SET" end if mode == "UNSET" then
mode = "UN-SET"
end
local style = self.style() local style = self.style()
return ui.Line { return ui.Line({
ui.Span(THEME.status.separator_open):fg(style.bg), ui.Span(THEME.status.separator_open):fg(style.bg),
ui.Span(" " .. mode .. " "):style(style) ui.Span(" " .. mode .. " "):style(style),
} })
end end
function Status:size() function Status:size()
local h = cx.active.current.hovered local h = cx.active.current.hovered
if h == nil then return ui.Line {} end if h == nil then
return ui.Line({})
end
local style = self.style() local style = self.style()
return ui.Line { return ui.Line({
ui.Span(" " .. ya.readable_size(h:size() or h.cha.length) .. " "):fg( ui.Span(" " .. ya.readable_size(h:size() or h.cha.length) .. " ")
style.bg):bg(THEME.status.separator_style.bg), :fg(style.bg)
ui.Span(THEME.status.separator_close):fg(THEME.status.separator_style.fg) :bg(THEME.status.separator_style.bg),
} ui.Span(THEME.status.separator_close):fg(THEME.status.separator_style.fg),
})
end end
function Status:name() function Status:name()
local h = cx.active.current.hovered local h = cx.active.current.hovered
if h == nil then return ui.Span("") end if h == nil then
local linked = "" return ui.Span("")
if h.link_to ~= nil then linked = " -> " .. tostring(h.link_to) end end
return ui.Span(" " .. h.name .. linked) local linked = ""
if h.link_to ~= nil then
linked = " -> " .. tostring(h.link_to)
end
return ui.Span(" " .. h.name .. linked)
end end
function Status:permissions() function Status:permissions()
local h = cx.active.current.hovered local h = cx.active.current.hovered
if h == nil then return ui.Line {} end if h == nil then
return ui.Line({})
end
local perm = h.cha:permissions() local perm = h.cha:permissions()
if perm == nil then return ui.Line {} end if perm == nil then
return ui.Line({})
end
local spans = {} local spans = {}
for i = 1, #perm do for i = 1, #perm do
local c = perm:sub(i, i) local c = perm:sub(i, i)
local style = THEME.status.permissions_t local style = THEME.status.permissions_t
if c == "-" then if c == "-" then
style = THEME.status.permissions_s style = THEME.status.permissions_s
elseif c == "r" then elseif c == "r" then
style = THEME.status.permissions_r style = THEME.status.permissions_r
elseif c == "w" then elseif c == "w" then
style = THEME.status.permissions_w style = THEME.status.permissions_w
elseif c == "x" or c == "s" or c == "S" or c == "t" or c == "T" then elseif c == "x" or c == "s" or c == "S" or c == "t" or c == "T" then
style = THEME.status.permissions_x style = THEME.status.permissions_x
end end
spans[i] = ui.Span(c):style(style) spans[i] = ui.Span(c):style(style)
end end
return ui.Line(spans) return ui.Line(spans)
end end
function Status:percentage() function Status:percentage()
local percent = 0 local percent = 0
local cursor = cx.active.current.cursor local cursor = cx.active.current.cursor
local length = #cx.active.current.files local length = #cx.active.current.files
if cursor ~= 0 and length ~= 0 then if cursor ~= 0 and length ~= 0 then
percent = math.floor((cursor + 1) * 100 / length) percent = math.floor((cursor + 1) * 100 / length)
end end
if percent == 0 then if percent == 0 then
percent = " Top " percent = " Top "
else else
percent = string.format(" %3d%% ", percent) percent = string.format(" %3d%% ", percent)
end end
local style = self.style() local style = self.style()
return ui.Line { return ui.Line({
ui.Span(" " .. THEME.status.separator_open):fg(THEME.status ui.Span(" " .. THEME.status.separator_open):fg(THEME.status.separator_style.fg),
.separator_style.fg), ui.Span(percent):fg(style.bg):bg(THEME.status.separator_style.bg),
ui.Span(percent):fg(style.bg):bg(THEME.status.separator_style.bg) })
}
end end
function Status:position() function Status:position()
local cursor = cx.active.current.cursor local cursor = cx.active.current.cursor
local length = #cx.active.current.files local length = #cx.active.current.files
local style = self.style() local style = self.style()
return ui.Line { return ui.Line({
ui.Span(string.format(" %2d/%-2d ", cursor + 1, length)):style(style), ui.Span(string.format(" %2d/%-2d ", cursor + 1, length)):style(style),
ui.Span(THEME.status.separator_close):fg(style.bg) ui.Span(THEME.status.separator_close):fg(style.bg),
} })
end end
function Status:render(area) function Status:render(area)
self.area = area self.area = area
local left = ui.Line {self:mode(), self:size(), self:name()} local left = ui.Line({ self:mode(), self:size(), self:name() })
local right = ui.Line { local right = ui.Line({
self:owner(), self:permissions(), self:percentage(), self:position() self:owner(),
} self:permissions(),
return { self:percentage(),
ui.Paragraph(area, {left}), self:position(),
ui.Paragraph(area, {right}):align(ui.Paragraph.RIGHT), })
table.unpack(Progress:render(area, right:width())) return {
} ui.Paragraph(area, { left }),
ui.Paragraph(area, { right }):align(ui.Paragraph.RIGHT),
table.unpack(Progress:render(area, right:width())),
}
end end
function Status:owner() function Status:owner()
local h = cx.active.current.hovered local h = cx.active.current.hovered
if h == nil or ya.target_family() ~= "unix" then return ui.Line {} end if h == nil or ya.target_family() ~= "unix" then
return ui.Line({})
end
return ui.Line { return ui.Line({
ui.Span(ya.user_name(h.cha.uid) or tostring(h.cha.uid)):fg("magenta"), ui.Span(ya.user_name(h.cha.uid) or tostring(h.cha.uid)):fg("magenta"),
ui.Span(":"), ui.Span(":"),
ui.Span(ya.group_name(h.cha.gid) or tostring(h.cha.gid)):fg("magenta"), ui.Span(ya.group_name(h.cha.gid) or tostring(h.cha.gid)):fg("magenta"),
ui.Span(" ") ui.Span(" "),
} })
end end