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Add solutions to intro and variables
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16 changed files with 109 additions and 40 deletions
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@ -1,5 +1,5 @@
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// Make the code print a greeting to the world.
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// TODO: Fix the code to print "Hello world!".
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fn main() {
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fn main() {
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printline!("Hello there!")
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printline!("Hello world!");
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}
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}
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@ -1,6 +1,6 @@
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// Make me compile!
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fn main() {
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fn main() {
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// TODO: Add missing keyword.
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x = 5;
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x = 5;
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println!("x has the value {}", x);
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println!("x has the value {x}");
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}
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}
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@ -1,5 +1,7 @@
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fn main() {
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fn main() {
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// TODO: Change the line below to fix the compiler error.
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let x;
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let x;
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if x == 10 {
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if x == 10 {
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println!("x is ten!");
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println!("x is ten!");
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} else {
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} else {
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@ -1,4 +1,6 @@
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fn main() {
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fn main() {
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// TODO: Change the line below to fix the compiler error.
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let x: i32;
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let x: i32;
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println!("Number {}", x);
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println!("Number {x}");
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}
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}
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@ -1,6 +1,9 @@
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// TODO: Fix the compiler error.
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fn main() {
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fn main() {
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let x = 3;
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let x = 3;
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println!("Number {}", x);
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println!("Number {x}");
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x = 5; // don't change this line
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println!("Number {}", x);
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x = 5; // Don't change this line
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println!("Number {x}");
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}
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}
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@ -1,6 +1,8 @@
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fn main() {
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fn main() {
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let number = "T-H-R-E-E"; // don't change this line
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let number = "T-H-R-E-E"; // Don't change this line
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println!("Spell a Number : {}", number);
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println!("Spell a number: {}", number);
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number = 3; // don't rename this variable
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println!("Number plus two is : {}", number + 2);
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// TODO: Fix the compiler error by changing the line below without renaming the the variable.
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number = 3;
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println!("Number plus two is: {}", number + 2);
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}
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}
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@ -1,4 +1,6 @@
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// TODO: Change the line below to fix the compiler error.
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const NUMBER = 3;
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const NUMBER = 3;
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fn main() {
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fn main() {
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println!("Number {}", NUMBER);
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println!("Number: {NUMBER}");
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}
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}
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@ -29,20 +29,21 @@ https://github.com/rust-lang/rustlings/blob/main/CONTRIBUTING.md
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# INTRO
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# INTRO
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# TODO: Update exercise
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[[exercises]]
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[[exercises]]
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name = "intro1"
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name = "intro1"
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dir = "00_intro"
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dir = "00_intro"
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test = false
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test = false
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# TODO: Fix hint
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hint = """
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hint = """Enter `n` to move on to the next exercise. You might need to press ENTER after typing `n`."""
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Enter `n` to move on to the next exercise.
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You might need to press ENTER after typing `n`."""
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[[exercises]]
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[[exercises]]
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name = "intro2"
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name = "intro2"
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dir = "00_intro"
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dir = "00_intro"
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test = false
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test = false
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hint = """
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hint = """
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The compiler is informing us that we've got the name of the print macro wrong, and has suggested an alternative."""
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The compiler is informing us that we've got the name of the print macro wrong.
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It also suggests an alternative."""
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# VARIABLES
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# VARIABLES
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@ -51,18 +52,18 @@ name = "variables1"
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dir = "01_variables"
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dir = "01_variables"
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test = false
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test = false
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hint = """
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hint = """
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The declaration in the first line in the main function is missing a keyword
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The declaration in the `main` function is missing a keyword that is needed
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that is needed in Rust to create a new variable binding."""
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in Rust to create a new variable binding."""
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[[exercises]]
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[[exercises]]
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name = "variables2"
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name = "variables2"
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dir = "01_variables"
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dir = "01_variables"
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test = false
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test = false
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hint = """
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hint = """
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The compiler message is saying that Rust cannot infer the type that the
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The compiler message is saying that Rust can't infer the type that the
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variable binding `x` has with what is given here.
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variable binding `x` has with what is given here.
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What happens if you annotate the first line in the main function with a type
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What happens if you annotate the first line in the `main` function with a type
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annotation?
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annotation?
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What if you give `x` a value?
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What if you give `x` a value?
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@ -78,9 +79,9 @@ name = "variables3"
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dir = "01_variables"
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dir = "01_variables"
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test = false
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test = false
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hint = """
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hint = """
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Oops! In this exercise, we have a variable binding that we've created on in the
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In this exercise, we have a variable binding that we've created in the `main`
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first line in the `main` function, and we're trying to use it in the next line,
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function, and we're trying to use it in the next line, but we haven't given it
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but we haven't given it a value.
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a value.
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We can't print out something that isn't there; try giving `x` a value!
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We can't print out something that isn't there; try giving `x` a value!
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@ -92,7 +93,7 @@ name = "variables4"
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dir = "01_variables"
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dir = "01_variables"
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test = false
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test = false
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hint = """
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hint = """
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In Rust, variable bindings are immutable by default. But here we're trying
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In Rust, variable bindings are immutable by default. But here, we're trying
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to reassign a different value to `x`! There's a keyword we can use to make
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to reassign a different value to `x`! There's a keyword we can use to make
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a variable binding mutable instead."""
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a variable binding mutable instead."""
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@ -120,12 +121,12 @@ dir = "01_variables"
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test = false
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test = false
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hint = """
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hint = """
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We know about variables and mutability, but there is another important type of
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We know about variables and mutability, but there is another important type of
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variable available: constants.
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variables available: constants.
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Constants are always immutable and they are declared with keyword `const` rather
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Constants are always immutable. They are declared with the keyword `const` instead
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than keyword `let`.
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of `let`.
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Constants types must also always be annotated.
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The type of Constants must always be annotated.
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Read more about constants and the differences between variables and constants
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Read more about constants and the differences between variables and constants
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under 'Constants' in the book's section 'Variables and Mutability':
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under 'Constants' in the book's section 'Variables and Mutability':
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@ -139,7 +140,7 @@ name = "functions1"
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dir = "02_functions"
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dir = "02_functions"
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test = false
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test = false
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hint = """
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hint = """
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This main function is calling a function that it expects to exist, but the
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This `main` function is calling a function that it expects to exist, but the
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function doesn't exist. It expects this function to have the name `call_me`.
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function doesn't exist. It expects this function to have the name `call_me`.
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It expects this function to not take any arguments and not return a value.
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It expects this function to not take any arguments and not return a value.
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Sounds a lot like `main`, doesn't it?"""
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Sounds a lot like `main`, doesn't it?"""
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hint = """
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hint = """
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If other functions can return a `Result`, why shouldn't `main`? It's a fairly
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If other functions can return a `Result`, why shouldn't `main`? It's a fairly
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common convention to return something like `Result<(), ErrorType>` from your
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common convention to return something like `Result<(), ErrorType>` from your
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main function.
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`main` function.
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The unit (`()`) type is there because nothing is really needed in terms of
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The unit (`()`) type is there because nothing is really needed in terms of
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positive results."""
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positive results."""
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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// The exercise `intro1` only requires entering `n` in the terminal to go to the next exercise.
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// It is just an introduction to how Rustlings works.
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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fn main() {
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// `println!` instead of `printline!`.
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println!("Hello world!");
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}
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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fn main() {
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// Declaring variables requires the `let` keyword.
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let x = 5;
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println!("x has the value {x}");
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}
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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fn main() {
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// The easiest way to fix the compiler error is to initialize the
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// variable `x`. By setting its value to an integer, Rust infers its type
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// as `i32` which is the default type for integers.
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let x = 42;
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// But we can enforce a type different from the default `i32` by adding
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// a type annotation:
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// let x: u8 = 42;
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if x == 10 {
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println!("x is ten!");
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} else {
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println!("x is not ten!");
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}
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}
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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fn main() {
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// Reading uninitialized variables isn't allowed in Rust!
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// Therefore, we need to assign a value first.
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let x: i32 = 42;
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println!("Number {x}");
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// It possible to declare a variable and initialize it later.
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// But it can't be used before initialization.
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let y: i32;
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y = 42;
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println!("Number {y}");
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}
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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fn main() {
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// In Rust, variables are immutable by default.
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// Adding the `mut` keyword after `let` makes the declared variable mutable.
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let mut x = 3;
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println!("Number {x}");
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x = 5; // Don't change this line
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println!("Number {x}");
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}
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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fn main() {
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let number = "T-H-R-E-E"; // Don't change this line
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println!("Spell a number: {}", number);
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// Using variable shadowing
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// https://doc.rust-lang.org/book/ch03-01-variables-and-mutability.html#shadowing
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let number = 3;
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println!("Number plus two is: {}", number + 2);
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}
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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// The type of constants must always be annotated.
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const NUMBER: u64 = 3;
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fn main() {
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println!("Number: {NUMBER}");
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}
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