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docs: cleanup the explanation paragraphs at the start of each exercise.
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exercises/error_handling
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@ -1,21 +1,23 @@
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// errors2.rs
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//
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// Say we're writing a game where you can buy items with tokens. All items cost
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// 5 tokens, and whenever you purchase items there is a processing fee of 1
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// token. A player of the game will type in how many items they want to buy,
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// and the `total_cost` function will calculate the total cost of the tokens.
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// Since the player typed in the quantity, though, we get it as a string-- and
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// they might have typed anything, not just numbers!
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// token. A player of the game will type in how many items they want to buy, and
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// the `total_cost` function will calculate the total cost of the tokens. Since
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// the player typed in the quantity, though, we get it as a string-- and they
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// might have typed anything, not just numbers!
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//
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// Right now, this function isn't handling the error case at all (and isn't
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// handling the success case properly either). What we want to do is:
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// if we call the `parse` function on a string that is not a number, that
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// function will return a `ParseIntError`, and in that case, we want to
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// immediately return that error from our function and not try to multiply
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// and add.
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// There are at least two ways to implement this that are both correct-- but
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// one is a lot shorter!
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// Execute `rustlings hint errors2` or use the `hint` watch subcommand for a hint.
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// handling the success case properly either). What we want to do is: if we call
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// the `parse` function on a string that is not a number, that function will
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// return a `ParseIntError`, and in that case, we want to immediately return
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// that error from our function and not try to multiply and add.
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//
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// There are at least two ways to implement this that are both correct-- but one
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// is a lot shorter!
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//
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// Execute `rustlings hint errors2` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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