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threads1 solution
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663a03a17b
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3 changed files with 52 additions and 12 deletions
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@ -3,31 +3,35 @@
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// wait until all the spawned threads have finished and should collect their
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// return values into a vector.
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use std::thread;
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use std::time::{Duration, Instant};
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use std::{
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thread,
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time::{Duration, Instant},
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};
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fn main() {
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let mut handles = vec![];
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let mut handles = Vec::new();
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for i in 0..10 {
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handles.push(thread::spawn(move || {
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let handle = thread::spawn(move || {
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let start = Instant::now();
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thread::sleep(Duration::from_millis(250));
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println!("thread {} is complete", i);
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println!("Thread {i} done");
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start.elapsed().as_millis()
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}));
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});
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handles.push(handle);
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}
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let mut results: Vec<u128> = vec![];
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let mut results = Vec::new();
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for handle in handles {
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// TODO: a struct is returned from thread::spawn, can you use it?
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// TODO: Collect the results of all threads into the `results` vector.
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// Use the `JoinHandle` struct which is returned by `thread::spawn`.
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}
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if results.len() != 10 {
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panic!("Oh no! All the spawned threads did not finish!");
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panic!("Oh no! Some thread isn't done yet!");
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}
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println!();
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for (i, result) in results.into_iter().enumerate() {
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println!("thread {} took {}ms", i, result);
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println!("Thread {i} took {result}ms");
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}
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}
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@ -1037,7 +1037,7 @@ hint = """
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https://doc.rust-lang.org/std/thread/fn.spawn.html
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A challenge with multi-threaded applications is that the main thread can
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finish before the spawned threads are completed.
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finish before the spawned threads are done.
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https://doc.rust-lang.org/book/ch16-01-threads.html#waiting-for-all-threads-to-finish-using-join-handles
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Use the `JoinHandle`s to wait for each thread to finish and collect their
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@ -1 +1,37 @@
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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// This program spawns multiple threads that each run for at least 250ms, and
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// each thread returns how much time they took to complete. The program should
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// wait until all the spawned threads have finished and should collect their
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// return values into a vector.
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use std::{
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thread,
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time::{Duration, Instant},
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};
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fn main() {
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let mut handles = Vec::new();
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for i in 0..10 {
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let handle = thread::spawn(move || {
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let start = Instant::now();
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thread::sleep(Duration::from_millis(250));
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println!("Thread {i} done");
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start.elapsed().as_millis()
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});
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handles.push(handle);
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}
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let mut results = Vec::new();
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for handle in handles {
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// Collect the results of all threads into the `results` vector.
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results.push(handle.join().unwrap());
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}
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if results.len() != 10 {
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panic!("Oh no! Some thread isn't done yet!");
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}
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println!();
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for (i, result) in results.into_iter().enumerate() {
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println!("Thread {i} took {result}ms");
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}
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}
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