Add UiState

This commit is contained in:
mo8it 2024-04-07 16:33:00 +02:00
parent 2db86833a9
commit d988054ad8

View file

@ -10,112 +10,156 @@ use ratatui::{
style::{Style, Stylize}, style::{Style, Stylize},
text::Span, text::Span,
widgets::{Block, Borders, HighlightSpacing, Row, Table, TableState}, widgets::{Block, Borders, HighlightSpacing, Row, Table, TableState},
Terminal, Frame, Terminal,
}; };
use std::io; use std::io;
use crate::{exercise::Exercise, state::State}; use crate::{exercise::Exercise, state::State};
fn rows<'s, 'e, 'i>( struct UiState<'a> {
state: &'s State, pub table: Table<'a>,
exercises: &'e [Exercise], selected: usize,
) -> impl Iterator<Item = Row<'e>> + 'i table_state: TableState,
where last_ind: usize,
's: 'i,
'e: 'i,
{
exercises
.iter()
.zip(state.progress())
.enumerate()
.map(|(ind, (exercise, done))| {
let next = if ind == state.next_exercise_ind() {
">>>>".bold().red()
} else {
Span::default()
};
let exercise_state = if *done {
"DONE".green()
} else {
"PENDING".yellow()
};
Row::new([
next,
exercise_state,
Span::raw(&exercise.name),
Span::raw(exercise.path.to_string_lossy()),
])
})
} }
fn table<'a>(state: &State, exercises: &'a [Exercise]) -> Table<'a> { impl<'a> UiState<'a> {
let header = Row::new(["Next", "State", "Name", "Path"]); pub fn rows<'s, 'i>(
state: &'s State,
exercises: &'a [Exercise],
) -> impl Iterator<Item = Row<'a>> + 'i
where
's: 'i,
'a: 'i,
{
exercises
.iter()
.zip(state.progress())
.enumerate()
.map(|(ind, (exercise, done))| {
let next = if ind == state.next_exercise_ind() {
">>>>".bold().red()
} else {
Span::default()
};
let max_name_len = exercises let exercise_state = if *done {
.iter() "DONE".green()
.map(|exercise| exercise.name.len()) } else {
.max() "PENDING".yellow()
.unwrap_or(4) as u16; };
let widths = [ Row::new([
Constraint::Length(4), next,
Constraint::Length(7), exercise_state,
Constraint::Length(max_name_len), Span::raw(&exercise.name),
Constraint::Fill(1), Span::raw(exercise.path.to_string_lossy()),
]; ])
})
}
Table::new(rows(state, exercises), widths) pub fn new(state: &State, exercises: &'a [Exercise]) -> Self {
.header(header) let header = Row::new(["Next", "State", "Name", "Path"]);
.column_spacing(2)
.highlight_spacing(HighlightSpacing::Always) let max_name_len = exercises
.highlight_style(Style::new().bg(ratatui::style::Color::Rgb(50, 50, 50))) .iter()
.highlight_symbol("🦀") .map(|exercise| exercise.name.len())
.block(Block::default().borders(Borders::BOTTOM)) .max()
.unwrap_or(4) as u16;
let widths = [
Constraint::Length(4),
Constraint::Length(7),
Constraint::Length(max_name_len),
Constraint::Fill(1),
];
let rows = Self::rows(state, exercises);
let table = Table::new(rows, widths)
.header(header)
.column_spacing(2)
.highlight_spacing(HighlightSpacing::Always)
.highlight_style(Style::new().bg(ratatui::style::Color::Rgb(50, 50, 50)))
.highlight_symbol("🦀")
.block(Block::default().borders(Borders::BOTTOM));
let selected = 0;
let table_state = TableState::default().with_selected(Some(selected));
let last_ind = exercises.len() - 1;
Self {
table,
selected,
table_state,
last_ind,
}
}
fn select(&mut self, ind: usize) {
self.selected = ind;
self.table_state.select(Some(ind));
}
pub fn select_next(&mut self) {
self.select(self.selected.saturating_add(1).min(self.last_ind));
}
pub fn select_previous(&mut self) {
self.select(self.selected.saturating_sub(1));
}
#[inline]
pub fn select_first(&mut self) {
self.select(0);
}
#[inline]
pub fn select_last(&mut self) {
self.select(self.last_ind);
}
pub fn draw(&mut self, frame: &mut Frame) {
let area = frame.size();
frame.render_stateful_widget(
&self.table,
Rect {
x: 0,
y: 0,
width: area.width,
height: area.height - 1,
},
&mut self.table_state,
);
// Help footer
let footer =
"↓/j ↑/k home/g end/G │ Filter <d>one/<p>ending │ <r>eset │ <c>ontinue at │ <q>uit";
frame.render_widget(
Span::raw(footer),
Rect {
x: 0,
y: area.height - 1,
width: area.width,
height: 1,
},
);
}
} }
pub fn list(state: &mut State, exercises: &[Exercise]) -> Result<()> { pub fn list(state: &mut State, exercises: &[Exercise]) -> Result<()> {
let mut stdout = io::stdout().lock(); let mut stdout = io::stdout().lock();
stdout.execute(EnterAlternateScreen)?; stdout.execute(EnterAlternateScreen)?;
enable_raw_mode()?; enable_raw_mode()?;
let mut terminal = Terminal::new(CrosstermBackend::new(&mut stdout))?; let mut terminal = Terminal::new(CrosstermBackend::new(&mut stdout))?;
terminal.clear()?; terminal.clear()?;
let mut table = table(state, exercises); let mut ui_state = UiState::new(state, exercises);
let last_ind = exercises.len() - 1;
let mut selected = 0;
let mut table_state = TableState::default().with_selected(Some(selected));
'outer: loop { 'outer: loop {
terminal.draw(|frame| { terminal.draw(|frame| ui_state.draw(frame))?;
let area = frame.size();
frame.render_stateful_widget(
&table,
Rect {
x: 0,
y: 0,
width: area.width,
height: area.height - 1,
},
&mut table_state,
);
// Help footer
frame.render_widget(
Span::raw("↓/j ↑/k home/g end/G │ Filter <d>one/<p>ending │ <r>eset │ <c>ontinue at │ <q>uit"),
Rect {
x: 0,
y: area.height - 1,
width: area.width,
height: 1,
},
);
})?;
let key = loop { let key = loop {
match event::read()? { match event::read()? {
@ -135,25 +179,13 @@ pub fn list(state: &mut State, exercises: &[Exercise]) -> Result<()> {
match key.code { match key.code {
KeyCode::Char('q') => break, KeyCode::Char('q') => break,
KeyCode::Down | KeyCode::Char('j') => { KeyCode::Down | KeyCode::Char('j') => ui_state.select_next(),
selected = selected.saturating_add(1).min(last_ind); KeyCode::Up | KeyCode::Char('k') => ui_state.select_previous(),
table_state.select(Some(selected)); KeyCode::Home | KeyCode::Char('g') => ui_state.select_first(),
} KeyCode::End | KeyCode::Char('G') => ui_state.select_last(),
KeyCode::Up | KeyCode::Char('k') => {
selected = selected.saturating_sub(1).max(0);
table_state.select(Some(selected));
}
KeyCode::Home | KeyCode::Char('g') => {
selected = 0;
table_state.select(Some(selected));
}
KeyCode::End | KeyCode::Char('G') => {
selected = last_ind;
table_state.select(Some(selected));
}
KeyCode::Char('c') => { KeyCode::Char('c') => {
state.set_next_exercise_ind(selected)?; state.set_next_exercise_ind(ui_state.selected)?;
table = table.rows(rows(state, exercises)); ui_state.table = ui_state.table.rows(UiState::rows(state, exercises));
} }
_ => (), _ => (),
} }